Fabric per player spawns
Modby vlad2305m
Each player has their own mob cap (of 70 by default)
Type
Mod
CurseForge Downloads
13,886
CurseForge ID
473051
Modrinth Downloads
4,175
Modrinth ID
mHrFHOJ0
Last Updated
Jun 14, 2026
Description
Forked from Lambdacraft because he went afk.
>This mod is intended to distribute mobs evenly between all players on a fabric modloaded server.
I rewired the mixins to work with 1.16.5, and then just rewrote that part of the mod as I see fit.
How it works:
- modifies spawn logic to count chunks (and mobs in them) in a (square) radius around the player and account for chunks shared between the players
- radius to account is based on (server) render distance (like mob caps in vanilla)
- in the end each player has their own mob cap which applies to chunks around that player. (the most full one is applied in case of overlap)
- hold glistering melon in creative/spectator to see debug info
\[This means if two players are relatively close to each other\*\*, they can either have 70\* mobs in the area between them, or 70\* mobs each if no mobs are between them. Though, usually, it will be 70\*⋅1.5\*\*=105 mobs, as intended by vanilla.\]\
\* default monster mobcap, can be changed\
\*\* ~1 server render distance; n_chunks_loaded_by_these_playres/(SRD⋅2+1)²
Works with [Proper Mobcap Modifier](https://modrinth.com/mod/proper-mobcap-modifier-(fabric)) (by me)
Compatibility
Mod Loaders
Fabric
Game Versions
1.20
1.20.1
1.21
1.21.1
1.21.2
1.21.3
1.21.4
1.21.6
1.21.7
1.21.8
+6 more
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