Unstructured [Fabric/Forge]
Modby Cristelknight
Adds more dungeons/structures to MC!
Type
Mod
CurseForge Downloads
1,197,253
CurseForge ID
575348
Last Updated
Jun 28, 2026
Description

This (Fabric/Forge ) mod is serverside, so vanilla clients can connect!
All Fabric versions: FABRIC
All Forge Versions: FORGE
Still in Beta
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What does this mod add?
So far the mod adds 8 structures:
Temple Dungeon:
A temple in the jungle with a large dungeon underneath.



Ocean Village:
A village on the ocean!

Piglin Outpost:
A small outpost in the Nether guarded by Piglins.


Trader Camp:
A camp of wandering traders in the forest.

Desert Grave:
A grave in the badlands

Grave Yard:
A grave yard with many Zombies and Skeletons


Evoker Tower:
A wizard tower


Pillager Base:
Sometimes abandoned


But there are more to come!
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HOW CAN I CONFIGURE THIS MOD?
In 1.18.2/1.19:
For 1.18.2 Download this datapack: https://github.com/Cristelknight999/Unstructured/releases/download/v.1.0/Unstructured_Config_Datapack.zip
and for 1.19 this one: https://github.com/Cristelknight999/Unstructured/releases/download/v.1.1/Unstructured_Config_Datapack_1.19.zip
Then open it and go to:
data/unstructured/worldgen/structure_set/
Edit the files for changing the spacing, seperation and salt.
or to
data/unstructured/tags/worldgen/biome/has_structure/
Then open the file for the structure you want to disable/add to new biomes.
If you want to add the structure to new biomes just add the biome to the existing ones.
If you want to disable the structure, just remove all Biomes.
Then add the edited datapack to a world or use the Global Datapack mod for automaticly adding the datapack to every world you open.
In 1.18/1.18.1
Install Mod-Menu and Cloth-Config.
Then click on the "Mods" button ingame then on the "Unstructured" mod page an then in the left corner on the edit sign.
Edit the config. (Disable/enable doesn't work)
Other projects of mine:
William Wythers' Overhauled Overworld
Screenshots
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