DeepSea
Modby Riser876
Changes boat navigation on ocean regions
Type
Mod
CurseForge Downloads
2,676
CurseForge ID
1320350
Last Updated
Jun 14, 2026
Description
DeepSea
DeepSea is a Fabric mod that adds configurable boat behavior in ocean biomes. All loaded boats are periodically checked every 100 ticks (5 seconds ) by default, and those in the configured ocean biomes (#deepsea:ocean) and tagged with #deepsea:boat will be broken and dropped.
Compatibility
- Required: Fabric API
- Made to work with: Small Ships
By default, only #c:boats is included in the #deepsea:boat tag and #c:is_ocean in the #deepsea:ocean.
Installation
- Drop the DeepSea .jar into your mods folder.
- Start the server or load into a world — the mod is active immediately.
This is a server-side only mod. Clients do not need to install it.
Customization
To include/remove boats just create a datapack for the tag file:
data/deepsea/tags/entity_type/boat.json
{ "values": [ "#c:boats" ] }To include/remove biomes just create a datapack for the tag file:
data/deepsea/tags/worldgen/biome/ocean.json
{ "values": [ { "id": "#c:is_ocean", "required": false } ] }Documentation
- enabled:
Enables or disables the mod.
Type: boolean Default: true - tick_interval:
The interval in ticks between checks for boats.
Type: integer Default: 100 - boat_damage:
The damage amount applied to boats in ocean biomes.
Type: float Default: 100.0 - discard_boat:
If true, boats in ocean biomes are discarded without dropping the boat item, if false, boats take damage, break and drop the boat item.
Type: boolean Default: false - cache:
Configuration for biome lookup caching.
Type: object Default: see below- cache_size:
The maximum number of biome lookup results (e.g., "is this position in an ocean?") to cache before being refreshed.
Type: integer Default: 500 - cache_time:
The duration in minutes that cached biome results are kept before being refreshed.
Type: integer Default: 240
- cache_size:
- sound:
Configuration for sound effects when boats are damaged or destroyed.
Type: object Default: see below- play_sound:
Whether to play a sound effect when a boat is damaged or destroyed.
Type: boolean Default: true - volume:
The volume of the sound effect played when a boat is damaged or destroyed.
Type: float Default: 1.0 - pitch:
The pitch of the sound effect played when a boat is damaged or destroyed.
Type: float Default: 1.0
- play_sound:
Full Configuration Example:
{ "enabled": true, "tick_interval": 100, "boat_damage": 100.0, "discard_boat": false, "cache": { "cache_size": 500, "cache_time": 240 }, "sound": { "play_sound": true, "volume": 1.0, "pitch": 1.0 } }Screenshots
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