DeepSea
Modby Riser876
Changes boat navigation on ocean regions
Type
Mod
CurseForge Downloads
3,985
CurseForge ID
1320350
Modrinth Downloads
3,905
Modrinth ID
Ipd68nS4
Last Updated
Jul 28, 2026
Description
DeepSea
DeepSea is a Fabric mod that adds configurable boat behavior in ocean biomes. All loaded boats are periodically checked every 100 ticks (5 seconds ) by default, and those in the configured ocean biomes (#deepsea:ocean) and tagged with #deepsea:boat will be broken and dropped.
Compatibility
- Required: Fabric API
- Made to Work With:
By default, only #c:boats is included in the #deepsea:boat tag and #c:is_ocean in the #deepsea:ocean.
Installation
- Drop the DeepSea .jar into your mods folder.
- Start the server or load into a world — the mod is active immediately.
This is a server-side only mod. Clients do not need to install it.
Customization
To include/remove boats just create a datapack for the tag file:
data/deepsea/tags/entity_type/boat.json
{ "values": [ "#c:boats" ] }To include/remove biomes just create a datapack for the tag file:
data/deepsea/tags/worldgen/biome/ocean.json
{ "values": [ { "id": "#c:is_ocean", "required": false } ] }Documentation
- enabled:
Enables or disables the mod.
Type: boolean Default: true - tick_interval:
The interval in ticks between checks for boats.
Type: integer Default: 100 - boat_damage:
The damage amount applied to boats in ocean biomes.
Type: float Default: 100.0 - discard_boat:
If true, boats in ocean biomes are discarded without dropping the boat item, if false, boats take damage, break and drop the boat item.
Type: boolean Default: false - cache:
Configuration for biome lookup caching.
Type: object Default: see below- cache_size:
The maximum number of biome lookup results (e.g., "is this position in an ocean?") to cache before being refreshed.
Type: integer Default: 500 - cache_time:
The duration in minutes that cached biome results are kept before being refreshed.
Type: integer Default: 240
- cache_size:
- sound:
Configuration for sound effects when boats are damaged or destroyed.
Type: object Default: see below- play_sound:
Whether to play a sound effect when a boat is damaged or destroyed.
Type: boolean Default: true - volume:
The volume of the sound effect played when a boat is damaged or destroyed.
Type: float Default: 1.0 - pitch:
The pitch of the sound effect played when a boat is damaged or destroyed.
Type: float Default: 1.0
- play_sound:
Full Configuration Example:
{ "enabled": true, "tick_interval": 100, "boat_damage": 100.0, "discard_boat": false, "cache": { "cache_size": 500, "cache_time": 240 }, "sound": { "play_sound": true, "volume": 1.0, "pitch": 1.0 } }Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
Screenshots
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