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DeepSea

Mod

by Riser876

Changes boat navigation on ocean regions

Type

Mod

CurseForge Downloads

2,676

CurseForge ID

1320350

Last Updated

Jun 14, 2026

Description

DeepSea

DeepSea is a Fabric mod that adds configurable boat behavior in ocean biomes. All loaded boats are periodically checked every 100 ticks (5 seconds ) by default, and those in the configured ocean biomes (#deepsea:ocean) and tagged with #deepsea:boat will be broken and dropped.

Compatibility

By default, only #c:boats is included in the #deepsea:boat tag and #c:is_ocean in the #deepsea:ocean.

Installation

  1. Drop the DeepSea .jar into your mods folder.
  2. Start the server or load into a world — the mod is active immediately.

This is a server-side only mod. Clients do not need to install it.

Customization

To include/remove boats just create a datapack for the tag file:

data/deepsea/tags/entity_type/boat.json

{ "values": [ "#c:boats" ] }

To include/remove biomes just create a datapack for the tag file:

data/deepsea/tags/worldgen/biome/ocean.json

{ "values": [ { "id": "#c:is_ocean", "required": false } ] }

Documentation

  • enabled:
    Enables or disables the mod.
    Type: boolean Default: true
  • tick_interval:
    The interval in ticks between checks for boats.
    Type: integer Default: 100
  • boat_damage:
    The damage amount applied to boats in ocean biomes.
    Type: float Default: 100.0
  • discard_boat:
    If true, boats in ocean biomes are discarded without dropping the boat item, if false, boats take damage, break and drop the boat item.
    Type: boolean Default: false
  • cache:
    Configuration for biome lookup caching.
    Type: object Default: see below
    • cache_size:
      The maximum number of biome lookup results (e.g., "is this position in an ocean?") to cache before being refreshed.
      Type: integer Default: 500
    • cache_time:
      The duration in minutes that cached biome results are kept before being refreshed.
      Type: integer Default: 240
  • sound:
    Configuration for sound effects when boats are damaged or destroyed.
    Type: object Default: see below
    • play_sound:
      Whether to play a sound effect when a boat is damaged or destroyed.
      Type: boolean Default: true
    • volume:
      The volume of the sound effect played when a boat is damaged or destroyed.
      Type: float Default: 1.0
    • pitch:
      The pitch of the sound effect played when a boat is damaged or destroyed.
      Type: float Default: 1.0

Full Configuration Example:

{ "enabled": true, "tick_interval": 100, "boat_damage": 100.0, "discard_boat": false, "cache": { "cache_size": 500, "cache_time": 240 }, "sound": { "play_sound": true, "volume": 1.0, "pitch": 1.0 } }

Screenshots

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