Onward
Modby CashewTakuKitee
Medieval Armor Mobs and Structures Mod. In Development Requires Geckolib
Type
Mod
CurseForge Downloads
5,429
CurseForge ID
1052649
Last Updated
Jun 26, 2026
Description
Light Medieval Mod in Beta development Still working and will be updated. Adds new materials and new armors My first mod will be updated. If you find bugs then please report them. Please Enjoy. Requires GeckoLib and Curios API. JEI or similar mods are suggested.
Content:
Staves: Magic Staves many kinds of Magic Staves, Lightning, Fire, Ice, Plant, and Air. All take specific runes. Won't spoil it.
Baubles: Many baubles that give effects when equipped.
Hostile Mobs:
Knight: Medium Speed, Large health pool and good Damage. Drops Knight Metal which can make Knight armor.
Ogres: Large and Slow. Hit heavy and drop Orichalcum which is a metal. It currently is used to make tools and Armor

Goblins: Small but quick. Easy to Kill and Drop Material Nuggets on Kill



Bosses:
The Fallen Cavalry: Boss that spawns at night in Dark Oak Forests. Very Strong and Very Fast Be Careful with attacking it.

Knight Commander: Spawns in the colosseum found in plains biomes. Summons knights, Has 2 attacks Slash and Stab.
Goblin King: Strong Mage type boss that spawns different goblins. Casts different elemental Magics.

Ogre Shaman: Stationary heavy hitting boss. Launches spells that cause withering and poison

Passive Mobs:
Deer: Drops venison which is a type of food. It can be cooked.

Screenshots
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