[DRD] Dynamic Render Distance
Modby Bahanos
Automatically adjusts render distance based on FPS. Flash-free, Bobby compatible, configurable via Mod Menu
Type
Mod
CurseForge Downloads
5,196
CurseForge ID
1455682
Modrinth Downloads
2,508
Modrinth ID
cWj0C9fY
Last Updated
Jun 27, 2026
Description
Dynamic Render Distance
Automatically adjusts your client render distance based on FPS.
Low FPS? The mod reduces render distance. High FPS? It pushes further. No white flash, no stutters, no manual tweaking.
How It Works
The mod samples your FPS every second. At each check interval (default 5s), it compares your average FPS to your thresholds. Below minimum? Render distance goes down. Above maximum? It goes up. A cooldown (default 10s) prevents oscillation. The render distance always stays within your configured min/max bounds.
By default, the mod descends fast (step 2) and climbs slowly (step 1). This prioritizes playable FPS while gradually improving view distance when your system can handle it.
Configuration
All settings accessible via Mod Menu or by editing config/dynamic-render-distance.json.
Setting Default Description Enabled ON Enable/disable the mod Show Messages ON Show RD changes in the action bar Min FPS 45 Below this, reduce render distance Max FPS 75 Above this, increase render distance Min RD 6 Minimum render distance (chunks) Max RD 32 Maximum render distance (chunks) Decrease Step 2 Chunks removed per adjustment Increase Step 1 Chunks added per adjustment Check Interval 5.0s Time between FPS checks Cooldown 10.0s Wait time after each adjustmentOptional
- Bobby (for render distances beyond 32 chunks, up to 256)
- Mod Menu (for the in-game config screen)
Used in the Legends Reborn: Medieval modpack.
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