TC Cobble Flight
ModWild Pokémon actually fly! Each one takes off, soars, and lands naturally. Fully configurable
Type
Mod
Modrinth Downloads
898
Modrinth ID
1DKccaZw
Last Updated
Jun 14, 2026
Description
TC Cobble Flight is a Minecraft mod for Fabric that adds natural flight behavior to wild Flying-type Pokémon in Cobblemon. Instead of spawning stationary on the ground, eligible Pokémon will take off, soar through the air, and land dynamically based on their surroundings and type characteristics. Each Pokémon moves at its own speed and altitude, influenced by its type, weight, and individual traits. A Pidgeot will fly faster and higher than a Beautifly; a Steel/Flying type will be sluggish but persistent. Flight patterns include smooth takeoffs, gentle mid-air sway, and gradual landings — making wild Pokémon feel alive rather than static. The mod only affects wild Pokémon. Owned, battling, or otherwise occupied Pokémon are left completely untouched. Features:
Dynamic takeoff, cruising, and landing states per Pokémon Speed, altitude, and stamina scaled by type and weight Spawn position awareness — tree perches vs open sky Player proximity increases the chance of a Pokémon taking flight Whitelist/blacklist support for individual species Fully configurable via flyingspawn.json (Cloth Config)
Config:
Key Default Description ## Flight speed & height flightSpeedMin 0.05 Minimum base horizontal flight speed flightSpeedMax 0.5 Maximum base horizontal flight speed preferredHeightMin 4.0 Minimum preferred cruising altitude (blocks) preferredHeightMax 30.0 Maximum preferred cruising altitude (blocks) ## Takeoff takeoff.chanceMin 0.05 Minimum base probability of taking off per check takeoff.chanceMax 0.18 Maximum base probability of taking off per check takeoff.bonusNearPlayer 0.25 Takeoff chance bonus when a player is nearby takeoff.bonusOpenSpace 0.08 Takeoff chance bonus when surroundings are open takeoff.bonusIdleLong 0.1 Takeoff chance bonus after being idle for a long time takeoff.velocityCap 0.2 Maximum upward velocity during takeoff arc takeoff.accelFactor 0.6 Vertical acceleration multiplier during takeoff takeoff.hSpeedFactor 0.4 Horizontal speed fraction applied during takeoff takeoff.doneRatio 0.95 Altitude ratio of preferredHeight at which takeoff ends takeoffAccelBase 0.04 Base value for randomised takeoff acceleration takeoffAccelRange 0.06 Random range added on top of takeoffAccelBase ## Landing landing.chanceMin 0.01 Minimum base probability of landing per check landing.chanceMax 0.05 Maximum base probability of landing per check landing.bonusNearGround 0.12 Landing chance bonus when close to the ground landing.bonusFlyingLong 0.08 Landing chance bonus after flying for a long time landing.velocityFloor -0.15 Maximum downward velocity allowed while descending landing.hSpeedFactor 0.3 Horizontal speed fraction applied during landing landing.groundOffset 0.5 Distance above ground at which landing is considered done landingDecelBase 0.03 Base value for randomised landing deceleration landingDecelRange 0.04 Random range added on top of landingDecelBase nearGroundBlockDist 4 Block scan distance downward to detect “near ground” ## Flying behavior verticalSwayMin 0.008 Minimum amplitude of vertical sin-wave sway verticalSwayRange 0.017 Random range added on top of verticalSwayMin directionChangeBase 80 Base interval (ticks) between direction nudges directionChangeRange 120 Random ticks added on top of directionChangeBase directionNudgeDegrees 30.0 Max yaw change (degrees) per direction nudge heightCorrectionRate 0.04 Proportion of height error corrected each tick heightCorrectionMax 0.3 Hard cap on vertical correction velocity heightCorrectionBase 0.03 Minimum correction added regardless of error size heightCorrectionScale 0.15 Scales correction cap with distance from target height groundScanDepth 50 Max blocks scanned downward to estimate ground Y flyingLongThreshold 400 Ticks in FLYING state before considered “flying long” flyActivationRadius 40.0 Max distance (blocks) to a player for flight to activate legendaryPatrolRadius 30.0 Max patrol radius for legendaries around spawn anchor initialFlightScanUp 30 Blocks scanned upward on spawn to clear foliage ## State machine transitionCheckInterval 60 Ticks between takeoff / landing probability checks idleLongThreshold1 200 Idle ticks to qualify for first bonusIdleLong bonus idleLongThreshold2 400 Idle ticks to qualify for second bonusIdleLong bonus logInterval 20 Ticks between debug log outputs hopVelocityY 0.25 Upward velocity applied when the Pokémon hops on ground ## Spawn & proximity playerAlertRadius 8.0 Radius (blocks) for detecting a nearby player (agitation) openSpaceThreshold 50 Minimum air blocks in scan area to count as open space spawnObserveTicksNormal 60 PERCHING duration under normal conditions (~3 s) spawnObserveTicksMin 20 PERCHING duration when startled by high agitation (~1 s) ## Agitation agitationHitIncrease 0.4 Agitation added each tick the Pokémon is hurt agitationBattleIncrease 0.05 Agitation added each tick while in battle agitationProximityIncrease 0.003 Agitation added each tick a player is within alert radius agitationDecayPerTick 0.001 Agitation reduced every tick (calm-down rate) agitationStartleThreshold 0.5 Agitation level that triggers the startled state agitationMinToFly 0.05 Minimum agitation required to attempt takeoff agitationTakeoffBonus 0.3 Max takeoff chance bonus scaled by agitation (0–1) ## Type multipliers speedMultMin 0.7 Lower clamp for the combined speed multiplier speedMultMax 1.3 Upper clamp for the combined speed multiplier staminaMultMin 0.7 Lower clamp for the stamina (fly-duration) multiplier staminaMultMax 1.5 Upper clamp for the stamina multiplier weightMultMin 0.7 Lower clamp for the weight-based speed penalty weightMultMax 1.2 Upper clamp for the weight-based speed penalty heightMultMin 0.4 Lower clamp for the type-based height multiplier heightMultMax 1.4 Upper clamp for the type-based height multiplier weightNormKg 40.0 Reference weight (kg) for speed penalty normalisation weightDivisor 200.0 Divisor scaling weight deviation into a speed factor typeSpeed 17 entries Per-type horizontal speed multipliers typeStamina 11 entries Per-type stamina (fly-duration) multipliers typeHeight 18 entries Per-type preferred altitude multipliers ## Lists cannotFly 9 species Species blacklisted from the flying system forceFly [] Species whitelisted to fly regardless of canFly checkRequirements: Fabric, Cobblemon, Cloth Config API![Review]
If more than 10,000 people download it, I will update to the neo version.(https://cdn.modrinth.com/data/cached_images/57f6cdcd4287dca88fdb4ea237106d04b433725d.gif)
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