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Responsive Shields

Mod

Remove that delay when blocking

Type

Mod

Modrinth Downloads

606,202

Modrinth ID

MBmh0f9A

Last Updated

Jun 12, 2026

Description

Comparison GIF

Only changes the serverside logic, so has no effect when installed client side while playing on a dedicated server.

🏹| Clunky shields

Ever reacted just fast enough to raise your shield and still had a Vindicator one tap you straight through it?

bonk "...howwwww"

Well, you guessed right: Minecraft has a hidden 5-tick wait time in the background when you raise your shield which isn't represented by the animation at all.

This mod allows you to configure, or completely remove, that delay. And works with any item, vanilla or modded, which the base game's blocking delay would apply to.

👀 | How it works

Check out the GitHub readme for the nerdy stuff.

⚙️| Configs

Files and contents:

responsive-shields.toml

Raise Time

(Default: 0) The amount of time, in ticks, from when you right-click before the game will block attacks.

Enabled

(Default: true) Whether or not the effect of the mod is enabled.

Info:

  • Setting Raise Time to 0 makes shields capable of blocking immediately.

  • Setting Raise Time to 5 is the same as vanilla.

  • The client-side raise animation takes roughly one tick to complete. So setting Raise Time to 1 or 2 is a decent balance between responsiveness and not being able to blockhit as easily.

Compatibility

Mod Loaders

Forge Neoforge

Game Versions

1.12 1.12.1 1.12.2 1.16.5 1.17 1.17.1 1.18 1.18.1 1.18.2 1.19 +15 more

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Included in Modpacks

External Resources