Create Heat JS
Modby XiaoHuNao
Allow to use Kubejs, customize Create's Heat Source Block, HeatLevel.
Type
Mod
CurseForge Downloads
63,206
CurseForge ID
1034948
Last Updated
Sep 19, 2026
Description
Allow to use KubeJS customize Create's Heat Source Block, HeatLevel.
Please use KubeJS Create Mod when adding recipes, and use the .heatLevel() method to set the heat level.
Example

Client Scripts
ClientEvents.lang("en_us", (event) => { event.add("create.recipe.heat_requirement.blaze", "Blaze"); event.add("create.recipe.heat_requirement.cryotheum", "Cryotheum"); event.add("create_heat_js.heat_source.cryotheum.soul_lantern.tip", "needs to be in the nether dimension"); });Server Scripts
ServerEvents.recipes((event) => { event.recipes.create.mixing("minecraft:diamond", "minecraft:coal_block").heatLevel("BLAZE"); event.recipes.create.compacting("minecraft:water", "minecraft:blue_ice").heatLevel("CRYOTHEUM"); });Startup Scripts
CreateHeatJS.registerHeatEvent(event => { // 1. Basic Example: Register custom heat source BLAZE event.registerHeat("BLAZE", builder => builder .color(0xFF4500) .addHeatSource("minecraft:magma_block") .satisfies("HEATED") ) // 2. Advanced Example: Register CRYOTHEUM event.registerHeat("CRYOTHEUM", builder => builder .color(0x00BFFF) .addHeatSource("#minecraft:ice") // Conditional heat source: only works in the Nether .addHeatSourceIf((level, pos) => { if (level.dimension === "minecraft:the_nether") { return level.getBlockState(pos).block.id === "minecraft:soul_lantern" } return false },"minecraft:soul_lantern",Component.translatable("create_heat_js.heat_source.cryotheum.soul_lantern.tip")) .satisfies("HEATED") .satisfiesIf("SUPERHEATED", ctx => ctx.getRecipeId() == "create:mixing/lava_from_cobble")) // 3. Modify existing heat level event.modifyHeat("SUPERHEATED", data => data .satisfies("CUSTOM_LEVEL") ) }) /** * Heat Source String Format: * - blocktag:namespace:path (Block Tag) * - fluidtag:namespace:path (Fluid Tag) * - block:namespace:path (Block ID) * - fluid:namespace:path (Fluid ID) * - namespace:path[prop=value] (Block State) * - #namespace:path (Try to match Block or Fluid Tag) */Understanding satisfies Relationship
Basic Concept
satisfies() establishes a **: if A.satisfies("B"), then:
- Heat source with level A can complete recipes requiring B
- But heat source with level B cannot complete recipes requiring A
Example: Create's Original Hierarchy
Create mod has a built-in relationship: SUPERHEATED → HEATED
Recipe Requirement Blaze Burner (HEATED) Blaze Burner (SUPERHEATED) HEATED ✓ ✓ SUPERHEATED ✗ ✓This means: SUPERHEATED satisfies HEATED, but HEATED does not satisfy SUPERHEATED.
Your Custom Relationships
When you write:
event.registerHeat("BLAZE", builder => builder .satisfies("HEATED") )You're creating: BLAZE → HEATED
Recipe Requirement BLAZE heat source Blaze Burner (HEATED) HEATED ✓ ✓ BLAZE ✓ ✗Three Types of Relationships
1. Vertical Relationship (Linear Hierarchy)
// Create a chain: LEVEL3 → LEVEL2 → LEVEL1 event.registerHeat("LEVEL2", builder => builder.satisfies("LEVEL1")) event.registerHeat("LEVEL3", builder => builder.satisfies("LEVEL2"))Result: LEVEL3 can satisfy LEVEL2 and LEVEL1 (transitive)
Transitive Property (Auto-compatibility)
The relationship is transitive. If you write:
// Create already has: SUPERHEATED → HEATED // You add: PYROTHEUM → SUPERHEATED event.registerHeat("PYROTHEUM", builder => builder .satisfies("SUPERHEATED") )PYROTHEUM will automatically satisfy HEATED too! No need to write .satisfies("HEATED").
PYROTHEUM → SUPERHEATED → HEATED │ │ │ └───────────┴───────────┘ (all satisfied by PYROTHEUM) Recipe Requirement PYROTHEUM HEATED ✓ (auto) SUPERHEATED ✓ PYROTHEUM ✓2. Horizontal Relationship (Independent System)
// No satisfies() - completely independent event.registerHeat("COLD", builder => builder .color(0x00BFFF) .addHeatSource("#minecraft:ice") )Result: COLD is independent, not connected to Create's heat system
3. Cross Relationship
// CRYOTHEUM is independent but can also satisfy Create's conditions event.registerHeat("CRYOTHEUM", builder => builder .satisfies("HEATED") // Can satisfy HEATED recipes .satisfiesIf("SUPERHEATED", ctx => ctx.getRecipeId() == "specific_recipe") )Result: CRYOTHEUM is its own level, but can cross into Create's hierarchy
Relationship Diagram
Create's Original: NONE ← HEATED ← SUPERHEATED (satisfies) Your Custom: BLAZE ──satisfies──> HEATED (BLAZE ≥ HEATED) Combined: NONE ← HEATED ← SUPERHEATED ↑ └── BLAZE Recipes needing HEATED: Can use HEATED, SUPERHEATED, or BLAZE Recipes needing BLAZE: Can only use BLAZE```
[curseforge-badge]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/curseforge_vector.svg [curseforge-url]: https://www.curseforge.com/minecraft/mc-mods/create-heat-js [modrinth-badge]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/modrinth_vector.svg [modrinth-url]: https://modrinth.com/mod/create-heat-js [github-badge]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/github_vector.svg [github-url]: https://github.com/XiaoHuNao/CreateHeatJS
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