Modscraper Modscraper Minecraft
Create Heat JS logo

Create Heat JS

Mod

by XiaoHuNao

Allow to use Kubejs, customize Create's Heat Source Block, HeatLevel.

Type

Mod

CurseForge Downloads

38,985

CurseForge ID

1034948

Last Updated

Jun 27, 2026

Description

# Create Heat JS ![icon.png](https://github.com/XiaoHuNao/CreateHeatJS/blob/1.20.1/src/main/resources/icon.png?raw=true) [![curseforge-badge]][curseforge-url] [![modrinth-badge]][modrinth-url] [![github-badge]][github-url]

Allow to use KubeJS customize Create's Heat Source Block, HeatLevel.

Please use KubeJS Create Mod when adding recipes, and use the .heatLevel() method to set the heat level.

Example

Recipe Example Recipe Example

Client Scripts

ClientEvents.lang("en_us", (event) => { event.add("create.recipe.heat_requirement.blaze", "Blaze"); event.add("create.recipe.heat_requirement.cryotheum", "Cryotheum"); event.add("create_heat_js.heat_source.cryotheum.soul_lantern.tip", "needs to be in the nether dimension"); });

Server Scripts

ServerEvents.recipes((event) => { event.recipes.create.mixing("minecraft:diamond", "minecraft:coal_block").heatLevel("BLAZE"); event.recipes.create.compacting("minecraft:water", "minecraft:blue_ice").heatLevel("CRYOTHEUM"); });

Startup Scripts

CreateHeatJS.registerHeatEvent(event => { // 1. Basic Example: Register custom heat source BLAZE event.registerHeat("BLAZE", builder => builder .color(0xFF4500) .addHeatSource("minecraft:magma_block") .satisfies("HEATED") ) // 2. Advanced Example: Register CRYOTHEUM event.registerHeat("CRYOTHEUM", builder => builder .color(0x00BFFF) .addHeatSource("#minecraft:ice") // Conditional heat source: only works in the Nether .addHeatSourceIf((level, pos) => { if (level.dimension === "minecraft:the_nether") { return level.getBlockState(pos).block.id === "minecraft:soul_lantern" } return false },"minecraft:soul_lantern",Component.translatable("create_heat_js.heat_source.cryotheum.soul_lantern.tip")) .satisfies("HEATED") .satisfiesIf("SUPERHEATED", ctx => ctx.getRecipeId() == "create:mixing/lava_from_cobble")) // 3. Modify existing heat level event.modifyHeat("SUPERHEATED", data => data .satisfies("CUSTOM_LEVEL") ) }) /** * Heat Source String Format: * - blocktag:namespace:path (Block Tag) * - fluidtag:namespace:path (Fluid Tag) * - block:namespace:path (Block ID) * - fluid:namespace:path (Fluid ID) * - namespace:path[prop=value] (Block State) * - #namespace:path (Try to match Block or Fluid Tag) */

Understanding satisfies Relationship

Basic Concept

satisfies() establishes a **: if A.satisfies("B"), then:

  • Heat source with level A can complete recipes requiring B
  • But heat source with level B cannot complete recipes requiring A
A ──satisfies──> B means A ≥ B Recipes need B ──> Can use A ✓ Recipes need A ──> Cannot use B ✗

Example: Create's Original Hierarchy

Create mod has a built-in relationship: SUPERHEATED → HEATED

Recipe Requirement Blaze Burner (HEATED) Blaze Burner (SUPERHEATED) HEATED ✓ ✓ SUPERHEATED ✗ ✓

This means: SUPERHEATED satisfies HEATED, but HEATED does not satisfy SUPERHEATED.

Your Custom Relationships

When you write:

event.registerHeat("BLAZE", builder => builder .satisfies("HEATED") )

You're creating: BLAZE → HEATED

Recipe Requirement BLAZE heat source Blaze Burner (HEATED) HEATED ✓ ✓ BLAZE ✓ ✗

Three Types of Relationships

1. Vertical Relationship (Linear Hierarchy)

// Create a chain: LEVEL3 → LEVEL2 → LEVEL1 event.registerHeat("LEVEL2", builder => builder.satisfies("LEVEL1")) event.registerHeat("LEVEL3", builder => builder.satisfies("LEVEL2"))

Result: LEVEL3 can satisfy LEVEL2 and LEVEL1 (transitive)

Transitive Property (Auto-compatibility)

The relationship is transitive. If you write:

// Create already has: SUPERHEATED → HEATED // You add: PYROTHEUM → SUPERHEATED event.registerHeat("PYROTHEUM", builder => builder .satisfies("SUPERHEATED") )

PYROTHEUM will automatically satisfy HEATED too! No need to write .satisfies("HEATED").

PYROTHEUM → SUPERHEATED → HEATED │ │ │ └───────────┴───────────┘ (all satisfied by PYROTHEUM) Recipe Requirement PYROTHEUM HEATED ✓ (auto) SUPERHEATED ✓ PYROTHEUM ✓

2. Horizontal Relationship (Independent System)

// No satisfies() - completely independent event.registerHeat("COLD", builder => builder .color(0x00BFFF) .addHeatSource("#minecraft:ice") )

Result: COLD is independent, not connected to Create's heat system

3. Cross Relationship

// CRYOTHEUM is independent but can also satisfy Create's conditions event.registerHeat("CRYOTHEUM", builder => builder .satisfies("HEATED") // Can satisfy HEATED recipes .satisfiesIf("SUPERHEATED", ctx => ctx.getRecipeId() == "specific_recipe") )

Result: CRYOTHEUM is its own level, but can cross into Create's hierarchy

Relationship Diagram

Create's Original: NONE ← HEATED ← SUPERHEATED (satisfies) Your Custom: BLAZE ──satisfies──> HEATED (BLAZE ≥ HEATED) Combined: NONE ← HEATED ← SUPERHEATED ↑ └── BLAZE Recipes needing HEATED: Can use HEATED, SUPERHEATED, or BLAZE Recipes needing BLAZE: Can only use BLAZE

```

[curseforge-badge]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/curseforge_vector.svg [curseforge-url]: https://www.curseforge.com/minecraft/mc-mods/create-heat-js [modrinth-badge]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/modrinth_vector.svg [modrinth-url]: https://modrinth.com/mod/create-heat-js [github-badge]: https://raw.githubusercontent.com/intergrav/devins-badges/v3/assets/cozy/available/github_vector.svg [github-url]: https://github.com/XiaoHuNao/CreateHeatJS

Screenshots

Similar Mods

Included in Modpacks

External Resources