KubeJS Roots
Modby Amygdaloideae
Adds KubeJS support for the Roots Classic
Type
Mod
CurseForge Downloads
3,679
CurseForge ID
1118720
Last Updated
Jun 28, 2026
Description
KubeJS Roots
Adds support for Roots Classic in 1.21 including recipes, and custom rituals, spells, and mutations.
Recipes
ServerEvents.recipes(event => { let { rootsclassic } = event.recipes // Creates a ritual recipe for the grow ritual rootsclassic.ritual('rootsclassic:grow', ['bone_meal', 'apple'], // Input ingredients ['bone', 'porkchop'], // Incense items to burn 0, '#aabbcc' // Altar level and color ) // Creates a mortar recipe rootsclassic.component( 'minecraft:tnt', // Output item ['gunpowder', 'gunpowder', 'gunpowder', 'gunpowder'],// Input ingredients ) // and a spell powder recipe rootsclassic.component( 'rootsclassic:spell_powder', // Spell powder item to record effect data ["oak_button", "oak_button", "oak_button", "oak_button"],// Input ingredients 'kubejs:boom', // The spell to apply to the powder true // Needs to be true for spell recipes ) })Custom Ritual
StartupEvents.registry('rootsclassic:ritual', event => { event.create('big_boom') // The effect that will be run when the ritual is completed .ritualEffect(context => { let { level, pos } = context; level.createExplosion(pos.x, pos.y, pos.z) .strength(8) .explosionMode('tnt') .causesFire(true) .explode() }) })When you perform a ritual in the altar, it runs with the following steps:
- Started count down for the progress time (Think it as some kind of CD or process time)
- Run the ritual effect
Custom Spell
StartupEvents.registry('rootsclassic:component', event => { event.create('boom') .sourceItem('acacia_boat') .manaCost(8) // 2 leaves in the bar .spellEffect(context => { // The effect that will be run when the spell is cast let { caster, level } = context level.createExplosion(caster.x, caster.y, caster.z) .strength(4) .causesFire(true) .explode() }) })Custom Mutation
RootsEvents.mutagen(event => { // Mutating a dandelion into a TNT block event.add('kubejs:test', "minecraft:tnt", "minecraft:dandelion", builder => { // Extra items to be thrown near the dandelion builder.inputs('acacia_button') // The effect that will be run if the mutation is successful builder.onCrafted((block, player) => player.potionEffects.add('regeneration', 1000, 0)) // Additional conditions to be met for the mutation to be successful builder.matches((items, block, player) => player.xpLevel > 10) }) })Similar Mods
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