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KubeJS Roots

Mod

by Amygdaloideae

Adds KubeJS support for the Roots Classic

Type

Mod

CurseForge Downloads

3,679

CurseForge ID

1118720

Last Updated

Jun 28, 2026

Description

KubeJS Roots

Adds support for Roots Classic in 1.21 including recipes, and custom rituals, spells, and mutations.

Recipes

ServerEvents.recipes(event => { let { rootsclassic } = event.recipes // Creates a ritual recipe for the grow ritual rootsclassic.ritual('rootsclassic:grow', ['bone_meal', 'apple'], // Input ingredients ['bone', 'porkchop'], // Incense items to burn 0, '#aabbcc' // Altar level and color ) // Creates a mortar recipe rootsclassic.component( 'minecraft:tnt', // Output item ['gunpowder', 'gunpowder', 'gunpowder', 'gunpowder'],// Input ingredients ) // and a spell powder recipe rootsclassic.component( 'rootsclassic:spell_powder', // Spell powder item to record effect data ["oak_button", "oak_button", "oak_button", "oak_button"],// Input ingredients 'kubejs:boom', // The spell to apply to the powder true // Needs to be true for spell recipes ) })

Custom Ritual

StartupEvents.registry('rootsclassic:ritual', event => { event.create('big_boom') // The effect that will be run when the ritual is completed .ritualEffect(context => { let { level, pos } = context; level.createExplosion(pos.x, pos.y, pos.z) .strength(8) .explosionMode('tnt') .causesFire(true) .explode() }) })

When you perform a ritual in the altar, it runs with the following steps:

  1. Started count down for the progress time (Think it as some kind of CD or process time)
  2. Run the ritual effect

Custom Spell

StartupEvents.registry('rootsclassic:component', event => { event.create('boom') .sourceItem('acacia_boat') .manaCost(8) // 2 leaves in the bar .spellEffect(context => { // The effect that will be run when the spell is cast let { caster, level } = context level.createExplosion(caster.x, caster.y, caster.z) .strength(4) .causesFire(true) .explode() }) })

Custom Mutation

RootsEvents.mutagen(event => { // Mutating a dandelion into a TNT block event.add('kubejs:test', "minecraft:tnt", "minecraft:dandelion", builder => { // Extra items to be thrown near the dandelion builder.inputs('acacia_button') // The effect that will be run if the mutation is successful builder.onCrafted((block, player) => player.potionEffects.add('regeneration', 1000, 0)) // Additional conditions to be met for the mutation to be successful builder.matches((items, block, player) => player.xpLevel > 10) }) })

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