Cobblemon Economy
ModMod for adding Economy and Shops fully customisable to a Cobblemon Modpack
Type
Mod
Modrinth Downloads
25,330
Modrinth ID
zfVCrbFk
Last Updated
Jul 29, 2026
Description
Cobblemon Economy
Cobblemon Economy is the all-in-one economy core for Cobblemon servers. It gives you modern NPC shops, dual currencies, a full Quest NPC progression layer, and a compatibility bridge so you can keep mod compatibility while still using CobEco as your main economy.
Why Cobblemon Economy
- One economy core for your server instead of fragmented balances.
- Bridge support for CobbleDollars and Impactor, so many existing economy-dependent mods keep working.
- Main-currency switch with per-world config (cobeco, cobbledollars, impactor).
- PvE progression rewards (capture, battle, raid dens, battle tower) plus rotating quest boards.
- Production-friendly: JSON config, hot reload tools, SQLite persistence.
Discord (Support)
Join here: https://discord.gg/zxZXcaTHwe
What You Get
- PokeDollars + PCO currencies
- Buy and sell NPC shops with pagination
- Quest NPCs with configurable mission boards
- Command-based shop items (sell commands, not only items)
- Capture/discovery/battle rewards + multipliers
- Raid Dens reward compatibility
- Battle Tower PCO rewards + completion bonus
- Cross-economy bridge + API sync support
- Switchable main backend: cobeco, cobbledollars, impactor (per world)
Quest NPC System (0.0.16)
- One NPC entity, two roles: SHOP or QUEST (no duplicate entity type).
- Per-world quest files with full data-driven behavior:
- quests.json: objectives, rewards, repeatability, cooldowns, prerequisites.
- quest_npcs.json: NPC pool, max active quests, visible board size, rotation strategy.
- Quest objective coverage includes:
- Capture filters (species, type, ball, dimension/dimensions, shiny, labels).
- Progression events (battle_win, raid_win, tower_win, fossil_revive).
- Reward model supports:
- Currency rewards (pokedollars, pco) and optional command rewards per quest.
- Prerequisite chains, repeat policies, time limits, and cooldown lockouts.
- Custom quest board UX:
- Up to 4 missions visible by default (configurable per NPC).
- Detailed objective text (species/type/ball/location/shiny/labels).
- Time remaining, cooldown remaining, and clear action states.
- Rotation system:
- Shared board for all players or per-player board (configurable via sharedRotation).
- Rotation mode is exactly MIDNIGHT or HOURS (rotationMode).
- MIDNIGHT: rotates on next local server midnight.
- HOURS: rotates every rotationHours block (minimum 1).
- Cancelled/expired quests can be blocked until next rotation.
How To Set A Quest NPC (Summon + Bind)
- Spawn a shopkeeper NPC:
- Use the spawn egg cobblemon-economy:shopkeeper_spawn_egg, or
- Run /summon cobblemon-economy:shopkeeper.
- Check available quest NPC profiles with /eco questnpc list.
- Get a Quest NPC setter item with /eco questnpc get <id>.
- Right-click the spawned shopkeeper with that setter to switch it to QUEST role and bind questNpcId.
- Optional: switch the same NPC back to a normal shop with /eco shop get <shopId> then right-click.
Minimal quest_npcs.json Example
{ "quest_npcs": { "safari_guide": { "displayName": "Safari Guide", "skin": "shopkeeper", "maxActive": 2, "visibleQuests": 4, "sharedRotation": true, "rotationMode": "MIDNIGHT", "rotationHours": 24, "questPool": ["safari_water_10", "safari_bug_12"] } } }Configuration Warning
- Configuration support is limited.
- No hand-holding for custom config troubleshooting: test changes incrementally on a staging world/server.
- If a custom setup fails, validate JSON syntax, quest IDs, npc IDs, and objective keys first.
Installation
- Put cobblemon-economy-0.0.16.jar in mods/.
- Start the server once.
- Edit world/config/cobblemon-economy/config.json.
- Restart server (or /eco reload for config-only edits).
File Layout (Per World)
- world/config/cobblemon-economy/config.json
- world/config/cobblemon-economy/shops.json
- world/config/cobblemon-economy/quests.json
- world/config/cobblemon-economy/quest_npcs.json
- world/config/cobblemon-economy/milestone.json
- world/config/cobblemon-economy/economy.db
- world/config/cobblemon-economy/quests.db
- world/config/cobblemon-economy/skins/*.png
main_currency is also per-world because it lives in this world config folder.
How Each Config Works
- config.json
- Global economy behavior (currencies, rewards, multipliers, profiling).
- Does not need to contain shops anymore.
- shops.json
- All shop definitions (title, currency, items, limits, linked shops, etc.).
- Backward compatibility: if this file is missing, the mod loads legacy config.json.shops and auto-creates shops.json.
- quests.json
- Quest definitions and objectives.
- Supports capture filters (species, type, ball, dimension or dimensions, shiny, labels).
- Supports event objectives: battle_win, raid_win, tower_win, fossil_revive.
- Per-quest control: repeatable, repeatPolicy, cooldownMinutes, timeLimitMinutes, requiresCompleted.
- Supports rewards (pokedollars, pco, optional command list).
- quest_npcs.json
- Quest NPC definitions (display name, skin, dialogue lines, quest pool, max active quests).
- Board/rotation control: visibleQuests, sharedRotation, rotationMode (MIDNIGHT/HOURS), rotationHours.
- One NPC can offer a list of multiple quests via questPool.
- milestone.json
- Unique-capture milestone rewards.
Quick Start (5 Minutes)
- Start server once to generate defaults.
- Open config.json and set:
- Add one test item to any shop.
- Join server and run /bal.
- Buy/sell to confirm economy flow.
Commands
Player
- /bal or /balance
- /pco
- /pay <player> <amount>
Admin
- /eco reload
- /eco shop list
- /eco shop get <id>
- /eco quest list
- /eco questnpc list
- /eco questnpc get <id>
- /eco skin <name>
- /eco item
- /balance <player> <add|remove|set> <amount>
- /pco <player> <add|remove|set> <amount>
Main Currency Modes
Configure in config.json:
{ "main_currency": "cobeco" }Valid values:
- cobeco (default)
- cobbledollars
- impactor
Behavior:
- cobeco: CobEco DB is authoritative; balances are mirrored to CobbleDollars and Impactor when present, and bridge hooks keep external transactions synced back into CobEco.
- cobbledollars: CobEco balance operations route to CobbleDollars.
- impactor: CobEco balance operations route to Impactor primary currency.
In practice: you can choose CobEco as your main economy and still keep broad compatibility with mods that expect CobbleDollars/Impactor-style flows.
Rewards
Main reward keys:
- battleVictoryReward
- raidDenVictoryReward
- captureReward
- newDiscoveryReward
- battleVictoryPcoReward
- battleTowerCompletionPcoBonus
Multipliers:
- shinyMultiplier
- radiantMultiplier
- legendaryMultiplier
- paradoxMultiplier
Milestones
File: world/config/cobblemon-economy/milestone.json
Example:
{ "10": 300, "50": 700, "100": 1500, "200": 3000 }Shop Item Types
Standard item
{ "id": "minecraft:diamond", "name": "Diamond", "price": 1000 }Component item
{ "id": "academy:booster_pack", "name": "Booster Pack", "price": 200, "components": { "academy:booster_pack": "\"base\"" } }Command item
{ "type": "command", "command": "crate key give vote 1 %player%", "price": 100, "displayItem": { "material": "supplementaries:key", "displayname": "Vote Crate Key", "enchantEffect": true } }Integrations
- CobbleDollars (bridge + conversion, transaction sync support)
- Impactor (bridge + conversion, transaction sync support)
- Cobblemon Raid Dens (raid win rewards)
- Cobblemon Battle Tower (PCO rewards on tower wins + completion bonus)
- Star Academy (optional)
- Placeholder API (optional)
- YAWP (optional)
Placeholder API
Recommended namespace: cobeco
- cobeco:balance
- cobeco:balance_symbol
- cobeco:pco
- cobeco:pco_symbol
Troubleshooting
- Command missing after update: restart server fully (not only /eco reload).
- Economy bridge not active: verify target mod is loaded and version-compatible.
- Wrong backend behavior: check main_currency in world config.
- Existing world does not show new default quest pools: your quests.json / quest_npcs.json already exists; merge manually or regenerate after backup.
Need Help?
Discord support: https://discord.gg/zxZXcaTHwe
Acknowledgements
Thanks to Rikunji for their contributions to the project.
Compatibility
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