MmdSkin
ModA mod that replaces Minecraft entity rendering with MMD models
Type
Mod
Modrinth Downloads
102,009
Modrinth ID
6eYjvXFw
Last Updated
May 16, 2026
Description
MMD Skin - Bring MMD Models to Minecraft
MMD Skin is a Minecraft mod that allows you to replace the player skin with MMD (MikuMikuDance) models, complete with real-time physics simulation for hair, clothes, and accessories.
โจ Features
- PMX/PMD Model Support - Load and render MMD models in Minecraft
- VMD Animation Playback - Play skeletal and morph animations
- Real-time Physics - Hair, skirts, and accessories react naturally to movement
- GPU Skinning - High-performance vertex skinning via Compute Shader
- Toon Rendering - Cel-shading effects with customizable parameters
- Multi-layer Animation - Blend multiple animations simultaneously
- TouhouLittleMaid Integration - Apply MMD models to maids
๐ฆ Installation
- Install Fabric Loader or Forge for Minecraft 1.20.1
- Download the mod .jar file and place it in .minecraft/mods/
- Launch the game - the mod will create the 3d-skin resource directory automatically
- Add your own models and animations to the corresponding folders
๐ Directory Structure
The mod uses .minecraft/3d-skin/ as the resource root:
.minecraft/ โโโ 3d-skin/ โโโ EntityPlayer/ # Player models โ โโโ ModelA/ # Each subfolder = one model โ โ โโโ model.pmx # Model file (.pmx/.pmd) โ โ โโโ *.png # Textures โ โ โโโ dance.vmd # Model-specific animation (optional) โ โ โโโ smile.vpd # Model-specific morph (optional) โ โโโ ModelB/ โ โโโ ... โโโ DefaultAnim/ # System preset animations โโโ CustomAnim/ # User custom animations โโโ DefaultMorph/ # System preset morphs โโโ CustomMorph/ # User custom morphsEntityPlayer/ - Player Models
Store your MMD models here. Each model must be in its own subfolder.
File Type Extension Description Model .pmx / .pmd Required, PMX takes priority Texture .png / .jpg / .bmp / .tga Referenced by model Animation .vmd Optional, model-specific Morph .vpd Optional, model-specificModel Detection Rules:
- Scans each subfolder for .pmx or .pmd files
- If multiple model files exist, model.pmx or model.pmd is prioritized
- Otherwise, the first file alphabetically is selected
DefaultAnim/ - System Preset Animations
Contains built-in animations that map to player states:
Animation Trigger idle.vmd Standing still walk.vmd Walking sprint.vmd Sprinting sneak.vmd Sneaking swim.vmd Swimming crawl.vmd Crawling sleep.vmd Sleeping die.vmd Death elytraFly.vmd Elytra flight onClimbable.vmd Climbing (idle) onClimbableUp.vmd Climbing up onClimbableDown.vmd Climbing down onHorse.vmd Riding swingLeft.vmd Left hand swing swingRight.vmd Right hand swingYou can replace these files to customize base animations.
CustomAnim/ - User Custom Animations
Place your .vmd animation files here. They can be triggered manually via the action wheel.
Animation Priority
When loading animations, the mod searches in this order:
- Model-specific folder (EntityPlayer/ModelName/*.vmd) - Highest priority
- Custom animation folder (CustomAnim/*.vmd)
- Default animation folder (DefaultAnim/*.vmd) - Lowest priority
This allows you to create model-specific animations that override general ones.
๐ฎ Controls
Main Config Wheel (Hold Alt)
Hold Alt to open the main configuration wheel:
Option Function ๐ญ Model Switch Open model selector to change player model ๐ฌ Action Select Open action wheel to play custom animations ๐ Morph Select Open morph wheel to apply expressions ๐ Material Control Toggle visibility of model parts โ Mod Settings Open mod configuration screenMaid Config Wheel (Press B on maid)
If TouhouLittleMaid is installed, aim at a maid and press B to open maid-specific options.
Tip: Keybinds can be customized in Options โ Controls โ MMD Skin category.
โ Settings
Access mod settings via the config wheel or Mod Menu. Available options:
Rendering
- OpenGL Lighting - Enable/disable lighting
- MMD Shader - Use MMD-style shading
Performance
- Model Pool Max - Maximum cached models (10-500)
- GPU Skinning - Use Compute Shader for vertex skinning (requires OpenGL 4.3+)
- GPU Morph - Use Compute Shader for morph calculations
- Max Bones - Maximum bone count (512-4096)
Toon Rendering
- Enable Toon - Enable cel-shading
- Toon Levels - Number of shade levels (2-5)
- Rim Light - Edge highlighting
- Shadow Color - Custom shadow tint
- Specular - Highlight settings
- Outline - Model outline (width & color)
โ ๏ธ Note: Toon Rendering and GPU Skinning are currently incompatible with shader mods (Iris/Optifine). Disable these features when using shaders.
๐ง Tips
- Model not showing? Check that your model folder contains a valid .pmx or .pmd file
- Textures missing? Ensure texture files are in the same folder as the model
- Animation not playing? Verify the .vmd file is compatible with your model's bone structure
- Performance issues? Try enabling GPU features on older hardware
๐ Supported Formats
Format Extension Description PMX .pmx MikuMikuDance model (recommended) PMD .pmd Legacy MMD model VMD .vmd MikuMikuDance motion data VPD .vpd Vocaloid Pose Data (morphs)๐ก FAQ
Q: Can I use any MMD model?
A: Most PMX/PMD models should work. Very high-poly models may impact performance.
Q: Do physics work with all models?
A: Physics simulation depends on the model having properly configured rigid bodies and joints.
Q: Can other players see my model?
A: Yes, if they also have the mod installed and the same model files.
Q: Is this compatible with shader mods?
A: Basic rendering is compatible with Iris/Optifine, but Toon Rendering and GPU Skinning do not currently support shaders. Disable these features in settings when using shader packs.
๐ Credits
This mod is based on the following projects:
- KAIMyEntity by kjkjkAIStudio - Original Minecraft MMD mod
- KAIMyEntity-C by Gengorou-C - Direct predecessor of this project
Thanks to the original authors for their open-source contributions!
๐จ Where to Get Models
You can find MMD models on these websites (please respect the model authors' terms of use):
Enjoy your MMD experience in Minecraft!
Compatibility
Mod Loaders
Game Versions
Screenshots
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