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dataLib

Mod

About Advanced Minecraft Java datapack library for storage, predicates, events, and utilities. Topics minecraft

Type

Mod

Modrinth Downloads

147

Modrinth ID

jYMa7nhW

Last Updated

Jul 30, 2026

Description

🔧 dataLib

Minecraft Java Edition 26.2 | Multiplayer-Safe | Pure Datapack

CI License: MIT Download on Modrinth

Current version: v6.0.1

This datapack is considered safe to use, but it is still actively receiving security improvements, bug fixes, and new features. Please keep it up to date.

Do not copy datalib:input or datalib:engine into your own datapack. It is an internal implementation detail and may change without notice between releases.

⚠️ A /reload is still required after installation or after adding the load hook below. Automatic first-join initialization is not implemented in this version — do not rely on this until verified in-game with repeated reloads.

🛡️ This is a Minecraft Datapack — it contains no executables or scripts outside of .mcfunction files. Some antivirus software may flag .mcfunction files as suspicious due to macro-like syntax. This is a false positive. The pack has been scanned on VirusTotal and returned clean. Only download from this official repository. Do not trust redistributed or repackaged versions from third-party sources.

📦 Installation

  1. Place dataLib.zip into <world>/datapacks/

  2. Add the following logic to your datapack's load tag. Replace <namespace> with your own datapack's namespace (e.g. mypack) — this applies only to the function names, never to datalib:engine, which is dataLib's own fixed storage and must not be changed:

#> <namespace>:load execute unless data storage datalib:engine {global:{loaded:1b}} run function <namespace>:load_datalib #> <namespace>:load_datalib # Guard checks the SAME storage/path the trigger condition checks (datalib:engine global.loaded). execute if data storage datalib:engine {global:{loaded:1b}} run return 0 function dl_load:load/yes function dl_load:load/fork_no data modify storage datalib:engine global.loaded set value 1b

Fixed bug: an earlier version checked datalib:engine {global:{loaded:1b}} in the trigger but set <namespace>:engine loaded_datalib in the guard — two different storages, two different paths. The set never satisfied the trigger's condition, so load_datalib re-ran every time the load tag fired. This doesn't crash anything, but it silently re-triggers dl_load:load/yes and fork_no on every reload, which can accumulate side effects depending on what those functions do. Both the check and the set must target datalib:engine global.loaded. If you're updating from an older copy of this README, verify by reloading multiple times and confirming load_datalib does NOT re-run after the first load.

🏗️ Storage Architecture

datalib:engine (persistent data) ├── global │ ├── version: "v6.0.1" │ ├── loaded: 1b │ └── tick: <int> ├── players │ └── Steve { coins:150, level:5, xp:2300, online:1b, ... } ├── queue │ └── [{func:"mypack:event/end", delay:100}] ├── cooldowns │ └── Steve { fireball: 2460, dash: 1870 } ← expiry ticks └── events └── on_join: [{func:"mypack:welcome"}, {func:"mypack:xp_bonus"}] datalib:input (sending data to a function) datalib:output (receiving results from a function)

Note: All dataLib-owned state lives under the datalib: namespace only. Never mix a consuming pack's own namespace into dataLib's load-flag logic — that mismatch was the source of the bug above.

📦 Dependencies

Lantern Load

Repository: https://github.com/LanternMC/load
License: BSD 0-Clause (public domain)

Provides deterministic load order, version tracking, and pre/load/post-load hooks.

# Check if dataLib is loaded execute if score #dataLib load.status matches 1.. run say dataLib is loaded # Get version (major*10000 + minor*100 + patch → v6.0.1 = 601) scoreboard players get dataLib load.status

StringLib

Repository: https://github.com/CMDred/StringLib
License: MIT

Bundled under the stringlib namespace. Exposed via datalib:core/lib/string/*.

Function Description lib/string/concat Join a string array lib/string/find Find substring index lib/string/replace Replace substring lib/string/split Split by separator lib/string/insert Insert at index lib/string/to_lowercase Lowercase (A–Z, fast) lib/string/to_uppercase Uppercase (a–z, fast) lib/string/to_number String → numeric NBT lib/string/to_string Value → string

All functions read from datalib:input and write to datalib:output string.result.

data modify storage datalib:input string set value "Hello World" data modify storage datalib:input find set value "World" data modify storage datalib:input replace set value "Everyone" function datalib:core/lib/string/replace # datalib:output string.result → "Hello Everyone"

💬 Support

Issues Discussions

dataLib v6.0.1 | MC Java 26.2 | Pure Datapack

Compatibility

Mod Loaders

Datapack Fabric Forge Neoforge Quilt

Game Versions

26.2 26.3-snapshot-5

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