AliveCombat
ModAliveCombat makes Minecraft combat more alive by refining vanilla mechanics with smoother attacks and smarter targeting in a lightweight, fully client-side mod.
Type
Mod
Modrinth Downloads
1,774
Modrinth ID
LXkZu8sL
Last Updated
May 16, 2026
Description
AliveCombat is committed to making Minecraft’s combat feel more alive by refining vanilla combat mechanics. It enhances responsiveness and targeting logic, with a focus on fluid melee interactions and more intuitive aiming behavior. All features are client-side only and fully configurable in-game, allowing for a lightweight and flexible experience.
Combat Enhancements
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Auto Attack System Supports two modes:
- Click Mode: triggers a short burst of automatic attacks
- Press Mode: continuously attacks while holding the attack key
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Continuous Attack (No Miss Penalty) Missed attacks no longer reset attack strength, allowing smoother combat flow.
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Attack While Using Items Enables attacking while using items (excluding shields), improving combat flexibility.
Advanced Targeting System
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Pass-Through Targeting Allows aiming through:
- Collisionless blocks (e.g. grass, vines)
- Entities in death animation
- Allied entities (e.g. pet wolfs, pet cats)
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Conditional Pass-Through Behavior When any of the following conditions are met, pass-through targeting for collisionless blocks and allied entities can be automatically enabled (configurable):
- While holding a tool (For example, when tall grass obstructs the player's view while holding a sword, the targeting system will automatically ignore the grass and target the hostile entity behind it.)
- When interaction is blocked (For example, when a pet obstructs an interactable wooden door in the player's line of sight, the targeting system will automatically ignore the pet and target the door instead.)
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Toggle Key Support Added a configurable keybinding for quickly toggling pass-through targeting in-game. (Unassigned by default.)
UI & Feedback Improvements
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Melee Sweep Particles Adds visual sweep particles when performing melee attacks.
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Smooth Attack Indicator Adds interpolation to the attack cooldown bar for smoother visual feedback.
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Charge Indicator for Ranged Weapons Displays charge progress using the attack indicator when using ranged weapons.
Usage Notice
AliveCombat is designed as a client-side-only mod to maintain a lightweight and flexible implementation, allowing it to function without additional dependencies or constraints.
The mod focuses on enhancing combat feel and interaction on the client side. When used in multiplayer environments, users should be mindful of server rules and gameplay expectations.
The developer’s intent is to improve overall combat experience, and no guarantees are made regarding compatibility with all server-side policies.
Compatibility
Mod Loaders
Game Versions
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