FullBelly
ModAll forms of movement now consume hunger, making food a fully utilized resource and turning every action into a meaningful part of survival.
Type
Mod
Modrinth Downloads
96
Modrinth ID
W9MJvgQT
Last Updated
Jun 26, 2026
Description
FullBelly - Comprehensive Action Hunger System
Introduction
FullBelly is a Minecraft NeoForge mod (1.21.1) that adds a comprehensive action-based hunger consumption system. The mod tracks various player behaviors and automatically deducts corresponding hunger, making survival mode more challenging and realistic.
Features
- Full Action Coverage: Tracks 26 different types of player behaviors
- Vanilla Compatible: Based on vanilla exhaustion mechanism, fully compatible with native game mechanics
- Debug UI: Real-time HUD display showing food level, exhaustion percentage, and recent actions (debug mode only)
- Action Recording: Visual feedback with emoji icons and combo detection for related actions
- Server-side Processing: All calculations execute on server side, ensuring no client performance impact
- Configurable: Toggle debug mode via in-game commands or configuration file
Action Types & Consumption Values
Movement (9 types)
Action Base Cost Description 🚶 Walking 0.005/tick Ground movement 🏃 Sprinting 0.05/tick Sprinting (vanilla standard) 🕵 Sneaking 0.005/tick Crouching movement 🏊 Swimming 0.0075/tick Water movement (vanilla standard) 🤿 Underwater Swimming 0.01/tick Holding breath underwater 🧗 Climbing 0.025/tick Ladders/vines 🪽 Elytra Flight 0.04/tick GlidingInstant Actions (3 types)
Action Base Cost Description ⬆ Jumping 0.025/time Takeoff (vanilla standard) ⚔ Melee Attack 0.005/time Hit entity 💥 Critical Hit 0.005/time Falling critical hitTool Behaviors (4 types)
Action Base Cost Description ⛏ Mining 0.0025/block Breaking blocks 📦 Placing 0.005/time Placing blocks 🎣 Fishing Cast 0.005/time Casting fishing rod 🎣 Fishing Reel 0.005/time Reeling inCombat Behaviors (9 types)
Action Base Cost Description 💔 Damage Taken 0.005/time Any damage source 🛡 Block Success 0.005/time Shield successful block 🛡 Shield Holding 0.005/tick Continuous shield holding 🏹 Bow Charging 0.005/tick Bow charging 🏹 Bow Shot 0.005/time Bow firing 🔫 Crossbow Load 0.005/tick Crossbow loading 🔫 Crossbow Fire 0.005/time Crossbow firing 🔱 Trident Charge 0.0075/tick Trident charging 🔱 Trident Throw 0.015/time Trident throwingOther (1 type)
Action Base Cost Description 💥 Fall Impact 0.005/time Landing from height (>3 blocks)Usage Guide
Installation
- Ensure NeoForge 21.1.227+ is installed (Minecraft 1.21.1)
- Place fullbelly-1.0.3.jar into .minecraft/mods folder
- Launch the game
Debug Mode
The mod includes a built-in debug mode that displays a real-time HUD overlay with detailed information.
In-game Commands:
/fullbelly debug - Check current debug mode status /fullbelly debug true - Enable debug mode /fullbelly debug false - Disable debug modeDebug HUD Display: When enabled, you'll see an overlay showing:
- 🍗 Food Level: Current hunger points (0-20)
- ⚡ Exhaustion: Current exhaustion as percentage (0-100%)
- Recent Actions: Last 5 actions with emoji icons and exhaustion values
- Total Exhaustion: Cumulative exhaustion since debug mode enabled
Action Combo Detection: Related actions performed in quick succession are grouped together:
- Green background: Most recent action combo
- Red background: Previous action combo
- Actions fade out over time
Configuration File: You can also edit .minecraft/config/fullbelly-common.toml:
debug_mode = trueNote: Debug mode is disabled by default for optimal performance. When disabled, hunger consumption still works normally but no UI is displayed.
Adjust Difficulty
Modify base values in FatigueProcessor.java:
- Lower values = Easy mode
- Higher values = Hard mode
Technical Implementation
Core Components
- ActionType: Enum defining 24 action types
- FatigueProcessor: Core processor, applies exhaustion to FoodData
- MovementHandler: Detects player movement using position tracking
- ExhaustionHandler: Captures block break/place events
- PlayerMixin: Detects various behaviors through Mixin injection
How It Works
- Detect player behaviors through Mixin and event system
- Call FatigueProcessor.dispatch() to process consumption
- Apply consumption using vanilla FoodData.addExhaustion() method
- When exhaustion accumulates to 4.0, automatically deducts 1 food point
Compatibility
- ✅ NeoForge 21.1.229
- ✅ Minecraft 1.21.1
- ✅ Runs on both server/client
- ✅ No conflicts with other mods
License
This project is open-sourced under the MIT License.
Version: 1.0.3
Minecraft: 1.21.1
NeoForge: 21.1.227+
Last Updated: 2026-05-13
Changelog
v1.0.3 (2026-05-13)
- ✨ Reduced all base consumption values by 50% for better balance
- ✨ Changed all emoji icons to single-character variants for better rendering
- ✨ Added real-time HUD overlay for debug mode (replaces chat messages)
- ✨ Implemented action combo detection with visual grouping
- ✨ Added exhaustion percentage display (0-100%)
- ✨ Optimized debug mode: no action recording when disabled (prevents memory leak)
- 🐛 Fixed mining detection to include all block types (not just tool-mineable)
- 🐛 Fixed combo background transparency fading with text
v1.0.2 (Previous)
- Initial release with comprehensive action tracking
- 24 action types supported
- Server-side exhaustion processing
- Debug mode with chat output
See CHANGELOG.md for detailed version history.
Compatibility
Mod Loaders
Game Versions
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