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Dragged's Tree Chopper

Mod

Trees fall over with real physics when you chop them. Drag trunks around with shift-right-click. Pick up a whole fallen tree in one swing. Built for NeoForge 1.21.1 with Sable, HT TreeChop, and Immersive Weathering.

Type

Mod

Modrinth Downloads

1,447

Modrinth ID

lqr9MrOI

Last Updated

Jun 26, 2026

Description

Sable Tree Chopper

NeoForge 1.21.1 · Requires Sable

Trees that fall, drag, and shatter

Chop a tree and the trunk doesn't just pop, it becomes a real physics object. Watch it tip over, tumble down a hillside, settle on the ground, and then break apart log by log as you harvest it by hand.

Dependencies

  • Sable - required. Provides the physics simulation.
  • HT TreeChop - required. Directional chop counter and felling integration.
  • owo-lib - required. Powers the in-game config screen.
  • Immersive Weathering - optional. Enable it (and the matching config toggle) for falling leaf-piles.

Features

  • Fell whole trees as physics objects - Chopping a tree turns the entire trunk + canopy into a single rigid body that obeys gravity, momentum, and collision.
  • Harvest the downed trunk by hand - Mine the logs off a fallen tree one at a time along the trunk for relaxed horizontal harvesting. Enable Whole-tree harvest and a single break drops every log at once.
  • Drag fallen trees around - Shift-right-click any log on a fallen tree to grab it and haul the trunk where you want it. Click again to let go. Trees feel weighted — heavier trees resist more, and pulling from the trunk end is easier than yanking sideways. You move a bit slower while dragging (toggleable).
  • Canopy rides the trunk - Leaves stay attached and snap off when the tree slams into terrain or logs, while passing cleanly through other foliage — so felling in a dense forest ploughs through neighbouring canopies instead of phasing through them.
  • Dial in the fall - Nudge trees to topple toward you, tune the topple strength, and optionally let a settled tree auto-dissolve once it comes to rest. By default a fallen tree stays exactly where it lands until you harvest it.
  • Touching trees fall separately - When two different wood species grow into each other, only the species you actually cut is gathered and felled.
  • Smart big-tree splitting - Very large trees are cut into chunks per chop, so massive custom trees from modpacks don't lag the server with one giant body.
  • Built on HT's TreeChop - Chop progress consolidates onto the lowest log of the trunk for a realistic felling experience, with a configurable chop-counter base for buried trunks.
  • Fire-aware - Wildfires that burn through a tree's support trigger the same fall behavior.
  • Server-friendly - Per-tick budgets across every stage (assembly, dissolve, drops) keep MSPT spikes down on big trees, and emptied physics bodies are cleaned up safely on world save.

Configuration

In-game settings screen via owo-lib: Mods → Sable Tree Chopper → Config.

A curated set of options is exposed — master tree-physics toggle, natural/player-break filters, separate-species behavior, max tree size, whole-tree harvest, drag and drag-slowdown, chop-counter base, canopy handling, Immersive Weathering leaf piles, and fall feel (topple direction, strength, auto-cleanup). Everything else uses sensible built-in defaults.

Updating from an older version? The old config/draggeds_treechopper-common.toml is obsolete — delete it; settings now live in owo's JSON config.

Datapacks

Extend draggeds_treechopper:tree_physics_material so modded logs/leaves count as tree material.

Credits

Sable - GitHub HT TreeChop - chop counter + felling integration. Immersive Weathering - leaf pile compat.

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

Screenshots

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External Resources