EntityJS
Modby Liopyu
This mod uses KubeJS to dynamically register entities with full AI/Animation/Spawn Control support!
Type
Mod
CurseForge Downloads
11,830,637
CurseForge ID
Modrinth Downloads
887,858
Modrinth ID
Last Updated
Nov 6, 2026
Description

Key Features
- Dynamic Entity Registry: Easily register custom entities and define their attributes and behaviors using JavaScript.
- Entity Modification: Modify existing entity methods with the entity modification event for further customization.
- Full Animation Support: Enjoy smooth and lifelike animations for your entities, utilizing LioLib, a Geckolib 4 fork backporting many fixes to the unsupported 1.19.2 version
(EntityJS 1.20.1+ uses Geckolib as a direct dependency because it is a supported version)
- Spawn Control: Take full control over entity spawning by specifying spawn conditions, rates, and locations.
- Attribute Modification: Fine-tune entity attributes such as health, speed, damage, and more to suit your gameplay needs.
- Full AI Support: Easy access to mob goals and brain logic via the server ai
- Full AI Support: Easy access to mob goals and brain logic via the server AI events.
Special Compatibility
KubeJS Iron's Spells
Visit KubeJS Iron's Spells Mod Page
- Spellcasting Mobs: You can make any Mob cast spells by using the Goal event to attach spellcasting behavior.
- Custom Spellcasters: Create fully custom spellcasting mobs with tailored AI, spell sets, and behaviors.
- Spell Projectiles: Define and control custom spell projectiles for advanced combat and visual effects.
Community
Join the official KubeJS Discord community to connect with other users, share your creations, and get help with any questions or issues you encounter while using EntityJS. Alternatively, you can click the Discord icon below:
Youtube Tutorials:
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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Screenshots
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