Keybind
Mod⌨️ Bind keys to server-side commands. Press a key, the server runs a command.
Description
⌨️ Keybind
Bind keys to server-side commands. Press a key, the server runs a command.
Client Mod (Fabric) • Server Plugin (Paper)
| Component | Environment | Platform |
|---|---|---|
KeybindMod |
Client Side | Fabric (MC 1.21.x & 26.x) |
KeybindPlugin |
Server Side | Paper 1.18.2+ |
Note: Both the Server Plugin and the Client Mod must be installed for the mod to function. On servers without the plugin, no keybinds will be registered or available.
✨ Features
- 🔗 Server-Driven: Actions are defined entirely on the server and synced to the client on join.
- 📁 Per-Server Storage: Key assignments are saved per server IP in
.minecraft/config/keybind-servers/and never overwritten on rejoin. - 🛠️ Dynamic Registration: New server actions appear in your Settings → Controls menu without restarting the game.
- 🏷️ Custom Display Names: Server owners set friendly names (e.g.,
"Teleport to Spawn"instead ofspawn). - ⏱️ Dual Cooldowns: Both a global cooldown (between any actions) and per-action cooldowns prevent spam.
- 🔐 Permission Support: Each action supports an optional extra permission node on top of
keybind.use. - 📡 Plugin Messaging: Uses
keybind:main/keybind:syncplugin message channels. Falls back to/kbind <action>if the packet channel is unavailable. - 🧹 Stale Action Cleanup: Obsolete actions from previous sessions are automatically removed from the Controls menu and saved config.
- 🌍 Universal Support: Compatible with Minecraft 1.21.x and 26.* using dynamic constructor discovery.
🚀 How It Works
- Sync: 1 second after a player joins, the plugin sends all configured actions (name, display name, default key) over the
keybind:syncchannel. - Registration: The mod registers each action as a native Minecraft keybind under the Keybind category in Settings → Controls.
- Trigger: When a key is pressed (and no screen is open), the mod sends the action name over the
keybind:mainchannel. - Execution: The plugin validates the action name (alphanumeric + underscores only), checks permissions and cooldowns, then runs the command.
🛠️ Installation
Server Side
- Place
KeybindPlugin.jarinto yourplugins/folder. - Restart the server —
plugins/Keybind/config.ymlis generated automatically. - Edit
config.ymlto define your actions, then run/kbind reload.
Client Side
- Place
KeybindMod.jarinto your.minecraft/mods/folder. - Requires Fabric Loader 0.18.4+ and Fabric API.
- Launch the game and connect to any server running the plugin.
The mod works on any server. On servers without the plugin, no keybinds are registered.
⚙️ Configuration
plugins/Keybind/config.yml
# Global cooldown between any keybind actions (milliseconds)
global-cooldown: 500
actions:
spawn:
command: "spawn" # Command to run (without /)
display-name: "Spawn" # Label shown in Controls menu
default-key: "LEFT_BRACKET" # Suggested key for first-time players
permission: "" # Optional extra permission node (leave empty for none)
cooldown: 1000 # Per-action cooldown (ms); defaults to global-cooldown
console: false # true = run as console with {player} replaced by player name
home:
command: "home"
display-name: "Home"
default-key: "RIGHT_BRACKET"
permission: ""
cooldown: 1000
console: false
Notes:
- Action names must be alphanumeric + underscores only (e.g.
my_action). console: trueruns the command as the console sender. Use{player}as a placeholder for the player's name (e.g.command: "tp {player} spawn").default-keyis only applied the first time a player connects. Their saved binding is used on subsequent joins.
⌨️ Supported Keys
Keyboard
| Category | Values |
|---|---|
| Letters | A–Z |
| Numbers | 0–9 |
| Function | F1–F25 |
| Arrows | UP, DOWN, LEFT, RIGHT |
| Navigation | PAGE_UP, PAGE_DOWN, HOME, END, INSERT, DELETE |
| Special | SPACE, ENTER, TAB, BACKSPACE, ESCAPE, PAUSE |
| Lock keys | CAPS_LOCK, SCROLL_LOCK, NUM_LOCK |
| Other | PRINT_SCREEN, MENU |
| Modifiers | LEFT_SHIFT, LEFT_CONTROL (or LEFT_CTRL), LEFT_ALT, LEFT_SUPER, RIGHT_SHIFT, RIGHT_CONTROL (or RIGHT_CTRL), RIGHT_ALT, RIGHT_SUPER |
| Numpad | KP_0–KP_9, KP_ADD, KP_SUBTRACT, KP_MULTIPLY, KP_DIVIDE, KP_DECIMAL, KP_ENTER, KP_EQUAL |
| Symbols | LEFT_BRACKET, RIGHT_BRACKET, BACKSLASH, SEMICOLON, APOSTROPHE, COMMA, PERIOD, SLASH, GRAVE_ACCENT, MINUS, EQUAL — or the character directly: [, ], \, ;, ', ,, ., /, `, -, = |
| World keys | WORLD_1, WORLD_2 (locale-specific keys on some keyboards) |
Mouse
| Value | Aliases | Button |
|---|---|---|
MOUSE_LEFT |
MOUSE_1 |
Left click |
MOUSE_RIGHT |
MOUSE_2 |
Right click |
MOUSE_MIDDLE |
MOUSE_3 |
Middle click |
MOUSE_4–MOUSE_8 |
— | Side/extra buttons |
📜 Commands & Permissions
| Command | Description | Permission |
|---|---|---|
/kbind <action> |
Manually trigger an action | keybind.use |
/kbind list |
List all configured action names | (any) |
/kbind reload |
Reload config and re-sync all online players | keybind.admin |
| Permission | Description | Default |
|---|---|---|
keybind.use |
Required to trigger any action | true (everyone) |
keybind.admin |
Access to /kbind reload |
op |
keybind.bypass.cooldown |
Ignore all cooldowns | op |
🏗️ Building from Source
./gradlew clean build
Project layout:
keybind-mod-common/shared loader-agnostic code, config/storage models, packet format, sync planning, and client session statekeybind-mod-fabric/Fabric-specific entrypoints, payload glue, mixins, and resourceskeybind-plugin/Paper plugin
Output jars:
keybind-plugin/build/libs/KeybindPlugin-1.0.0.jarkeybind-mod-fabric/build/libs/KeybindMod-1.0.0.jar
Requires Java 17+ for the plugin, Java 21+ for the mod.
Security
- Action names are validated server-side against
^[a-zA-Z0-9_]+$— arbitrary input is rejected. - Packet length is capped at 256 bytes.
- All command execution happens on the main server thread.
- Players without
keybind.usecannot trigger any action, even via direct/kbindcommand.
Compatibility
Mod Loaders
Game Versions
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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Screenshots
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