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BloodyParticlesMod

Mod

Make every hit feel meaningful. Mobs splash thematic blood and impact particles when damaged different effects per mob, scaling with attack charge and critical hits.

Type

Mod

Modrinth Downloads

9

Modrinth ID

PFeSWIUn

Last Updated

May 19, 2026

Description

BloodyParticles

Make every hit feel meaningful. Mobs splash thematic blood and impact particles when damaged — different effects per mob, scaling with attack charge and critical hits.

Features

  • 74 vanilla mobs covered out of the box, each with their own thematic effect (zombie redstone-blood, bee honey, blaze flame, axolotl pink-dye, ...).
  • 100% client-side — works on any vanilla server, no server install needed.
  • Configurable in-game: native config GUI with sliders for intensity, view radius, critical multiplier. English / Spanish.
  • Hit-aware: particle count scales with attack charge and critical hits.
  • Custom particles: registers its own (e.g. falling feathers for chickens and parrots) with proper sprite-based physics.

This mod is a rework of a datapack that did the same thing but wasn't very user-friendly when it came to scaling the project, nor was it particularly efficient. You can view the datapack here:

BloodyParticles Datapack

This release expands BloodyParticles from a mob-blood mod into a full visual feedback layer for combat, movement, enchantments, and projectiles. Every effect below can be toggled or fine-tuned from the in-game config GUI (Mods → BloodyParticles → Config) — including thresholds, intensities, and texture variants.

Damage Source Variants

Mobs now react to how they're hit, not just that they were hit:

  • Fire (flame + small_flame), Lava (flame + lava drops), Drowning (bubble pops), Suffocation (stone block crack)
  • Poison → custom green skull smoke (rising, fading)
  • Wither → custom black skull smoke
  • Freezing → custom snowflakes (rotating, drifting)

Defaults apply to every mob automatically. Addon resourcepacks can override per mob.

Animated Custom Particles

Custom particles now support multi-frame animation via standard mcmeta. Drop name_0.png, name_1.png, ... and list them in the particles JSON — feather, skulls, snowflake, and ender pearl particles all animate automatically when given multiple frames.

Low-HP Visuals

  • Red vignette overlay with two texture variants (V1 subtle / V2 bloody) and configurable HP threshold (1–99%).
  • Blood particles that pulse sparsely below the threshold and become continuous below half-threshold, with adjustable intensity.

Player Movement Effects

  • Sprint trail — campfire smoke behind you, with configurable warmup time. Works while riding a mount (horse galloping). Auto-skipped on ice and snow.
  • Falling trail — white smoke streaming behind during freefall.
  • Landing burst — smoke + dust + stone shards on impact (3+ block falls).
  • Water entry splash — biome-tinted water chunks + snow foam + dolphin sound on jumping into water.

Each can be toggled independently.

Shield Block

Wood + crit particles project forward in your look direction when blocking an attack — fully reliable even when the shield absorbs 100% of damage.

Enchanted Arrows (Bow)

  • Flame: fire + smoke trail; bigger flame + lava + large_smoke burst on mob impact.
  • Power: enchanted_hit + witch trail (count scales with level); sweep_attack + dragon_breath burst on impact.
  • Detection works for any combination of both enchants on the same arrow.

Fire Aspect (Sword)

Melee hits with a Fire-Aspect-enchanted weapon trigger the same flame burst as Flame arrows.

Boot Enchantments

  • Feather Falling — 2–5 feathers on landing.
  • Frost Walker — snowflakes + occasional end_rod sparks at your feet over water.
  • Soul Speed — soul + dust_plume on soul sand / soul soil. Configurable intensity.
  • Depth Strider — bubble, fishing, dolphin, and small white air particles around your legs underwater. Configurable intensity.

Ender Pearl

  • Custom wave_enderpearl anchored at each pearl tick — grows + fades, creating a "tunnel" along the pearl's path.
  • Custom dot_enderpearl scattering with dispersion.
  • Portal + occasional dragon_breath as the magical undertone.
  • Teleport burst of all of the above when the pearl impacts and teleports you.

On-Fire Continuous Loop

Any burning mob (or player) emits continuous flame + smoke. Smoke-dominant for a believable charred look. Fire-immune mobs (blaze, magma cube, ghast, wither) are skipped automatically. Configurable intensity.

Everything is configurable

The mod ships with a native NeoForge config screen — every feature in this list has its own toggle, and many expose sliders for thresholds, frequencies, and intensity.

  • Don't like an effect? Disable it.
  • Want it more dramatic? Crank the slider.
  • Hot-reloadable from the GUI: changes apply instantly without restarting.

v3.2 -What's new

- Knockback / Punch Wave;

Shockwave with swords and a bow, featuring the knockback and punch enchantments.

- Full multiplayer functionality

Multiplayer support for other players' visual effects (still 100% client-side, compatible with any vanilla server)

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

Screenshots

Similar Mods

External Resources