ArcadiaTweaks
ModServer-side Mixin optimizations for BotanyPots, Mekanism, RefinedStorage tick coalescing, hopper backoff & more — each strategy has its own kill-switch. NeoForge 1.21.1.
Type
Mod
Modrinth Downloads
10
Modrinth ID
SJcrPmPZ
Last Updated
May 20, 2026
Description
ArcadiaTweaks
Server-side, Mixin-based optimizations and tweaks for the Arcadia modpack.
Umbrella mod-patch for Arcadia — Echoes Of Power. Non-invasive — no public API changes, no recipes or registry mutations. Each optimization domain is a module; every Mixin path has its own kill-switch in the config file.
Module botany — BotanyPots optimizations
Five server-side strategies targeting BotanyPotBlockEntity#tickPot, the dominant hot path on large BotanyPots farms:
Strategy What it does Default S1 Crop/Soil memoization Caches the Crop × Soil compatibility result between slot changes — eliminates 2–3 Ingredient.test() calls per pot per tick On S2 Tick coalescing Runs the full tick logic once every N game ticks (configurable); growth speed unchanged On, N=4 S3 Hopper backoff Skips the downstream inventory scan for K ticks after a failed export (exponential backoff) On A1 Growth ticks cache Memoizes Helpers.getRequiredGrowthTicks per pot; invalidated on slot change On A2 Light flag downgrade Downgrades block update flags when only inventory changed (no light recalc needed) OffInstallation
Drop arcadiatweaks-*.jar into your server mods/ folder. BotanyPots is optional — if absent, the botany Mixins stay dormant and ArcadiaTweaks loads cleanly regardless.
Config generated on first start: <server>/config/arcadiatweaks-common.toml — every strategy can be toggled without rebuilding.
Design principles
- Mixin only. No reflection patches, no AccessTransformers beyond what NeoForge provides.
- Non-invasive. No public API surface changes, no recipe/datapack/registry mutations.
- Modular. Each domain lives behind a feature module with a top-level enable toggle.
- Per-strategy kill-switch. Every Mixin path has a dedicated TOML boolean.
- Addon-friendly. Default priority (1000), targets stable internal classes only — BotanyTrees and other addons unaffected.
MIT — GitHub
ArcadiaTweaks (Français)
Optimisations serveur pour le modpack Arcadia, basées sur Mixin.
Patch parapluie pour Arcadia — Echoes Of Power. Non-invasif — aucun changement d'API publique, aucune mutation de recettes ou de registres. Chaque domaine d'optimisation est un module indépendant ; chaque chemin Mixin possède son propre interrupteur dans le fichier de config.
Module botany — Optimisations BotanyPots
Cinq stratégies côté serveur ciblant BotanyPotBlockEntity#tickPot, le chemin critique des grandes fermes BotanyPots :
Stratégie Ce qu'elle fait Défaut S1 Mémoïsation Crop/Soil Met en cache le résultat de la compatibilité Crop × Soil entre les changements de slot — élimine 2–3 appels Ingredient.test() par pot par tick Activée S2 Coalescing de ticks Exécute la logique complète une fois tous les N ticks (configurable) ; la vitesse de croissance reste identique Activée, N=4 S3 Backoff hopper Ignore le scan d'inventaire aval pendant K ticks après un export échoué (backoff exponentiel) Activée A1 Cache growth ticks Mémoïse Helpers.getRequiredGrowthTicks par pot ; invalidé lors d'un changement de slot Activée A2 Downgrade flag lumière Rétrograde les flags de mise à jour de bloc quand seul l'inventaire change (pas de recalcul lumière) DésactivéeInstallation
Déposer arcadiatweaks-*.jar dans le dossier mods/ du serveur. BotanyPots est optionnel — en son absence, les Mixins botany restent dormants et le mod se charge normalement.
Config générée au premier démarrage : <server>/config/arcadiatweaks-common.toml — chaque stratégie se bascule sans recompilation.
MIT — GitHub
Compatibility
Mod Loaders
Game Versions
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