Marker Command Engine
ModA macro-free vanilla command execution engine designed for Minecraft 1.20.1 and below. Built with command block logic for maximum compatibility, predictability, and security.
Type
Mod
Modrinth Downloads
268
Modrinth ID
Kpt7wek0
Last Updated
Jul 3, 2026
Description
Marker Command Engine - Macro-free Command Framework
A trusted command runtime/dependency framework for datapacks. Not designed as a sandbox. Use only with trusted packs and operators.
Marker Command Engine is a lightweight command execution engine for Minecraft datapacks. It runs commands stored in NBT storage using a marker entity + command block technique, with full LanternLoad integration for reliable load ordering.
Features
- Execute commands stored in storage mce:cmd
- No macros required — compatible with Minecraft 1.19.3+
- Low performance impact
- Clean public API (mce:api/*) — internal functions are private
- Batch & Queue system
- MCE-managed scheduler (replaces /schedule, preserves entity context)
- Per-player cooldown system — macro-free, scoreboard-based
- Run at fixed world coordinates — execute commands from any integer coordinate
- Announce system — title, subtitle, and actionbar in a single call
- Structured log system — write/show/clear with severity levels
- Version query API — check MCE version from storage at runtime
- LanternLoad integrated — other packs can depend on MCE with guaranteed load order
- Versioned API (load.status score for dependency checks)
Requirements
- Minecraft 1.19.3+ (pack_format 10+)
- mce:api/cooldown/check requires 1.20.2+ (return command)
- LanternLoad is bundled — no separate installation needed
Installation
- Download the latest release zip.
- Place the marker-command-engine folder into your world's datapacks/ folder.
- Run /reload.
- You should see [MCE] Marker Command Engine v2.2.0 loaded! in chat.
Usage
Run a Command
data modify storage mce:cmd Command set value "say Hello World!" function mce:api/run/cmdRun as Entity
# Tag the target entity first tag @a[name=Steve,limit=1] add mce.executor # Set the command and call data modify storage mce:cmd Command set value "execute as @a[tag=mce.executor] run say I am Steve!" function mce:api/run/as # mce.executor tag is removed automaticallyRun at Coordinates
# Execute a command from a fixed world position data modify storage mce:cmd Command set value "say Hello from coords!" data modify storage mce:cmd AtX set value 0 data modify storage mce:cmd AtY set value 64 data modify storage mce:cmd AtZ set value 0 function mce:api/run/atAll three coordinates (AtX, AtY, AtZ) must be set before calling. Values are integers.
Queue
data modify storage mce:cmd Command set value "say First!" function mce:api/queue/add data modify storage mce:cmd Command set value "say Second!" function mce:api/queue/add function mce:api/queue/runBatch
data modify storage mce:batch commands set value ["say One","say Two","say Three"] function mce:api/batch/runSchedule
# Replaces /schedule data modify storage mce:cmd Command set value "say Delayed!" data modify storage mce:cmd Delay set value 40 function mce:api/schedule/runCooldown
# Set a 5-second (100 tick) cooldown on @s data modify storage mce:cd Ticks set value 100 function mce:api/cooldown/set # Check before running a command (requires 1.20.2+) execute as @s if function mce:api/cooldown/check run function ns:your/action # Get remaining ticks execute as @s run function mce:api/cooldown/get # Result -> mce:output Cooldown.remaining # Clear cooldown immediately function mce:api/cooldown/clearAnnounce
# Send title, subtitle, and/or actionbar in a single call. # All three keys are optional — omit any to skip that slot. data modify storage mce:announce Title set value "Welcome!" data modify storage mce:announce Subtitle set value "Enjoy your stay." data modify storage mce:announce Actionbar set value "Server online" function mce:api/util/announceWith custom timing (call before announce):
# Presets: fast (5/30/5), normal (10/70/20), slow (20/100/20), instant (0/40/0) data modify storage mce:announce_times Preset set value "fast" function mce:api/util/announce_times data modify storage mce:announce Title set value "Go!" function mce:api/util/announceLog
# Write an entry using level shorthands (recommended) data modify storage mce:log_write msg set value "Player joined the arena." function mce:api/log/info # severity 0 — white data modify storage mce:log_write msg set value "Cooldown nearly expired." function mce:api/log/warn # severity 1 — yellow data modify storage mce:log_write msg set value "Command failed." function mce:api/log/error # severity 2 — red # Or set lvl manually and call write data modify storage mce:log_write msg set value "Custom entry." data modify storage mce:log_write lvl set value 1 function mce:api/log/write # Show all entries to @s (colored by level) function mce:api/log/show # Clear all entries function mce:api/log/clearThe log holds the last 64 entries. Older entries are dropped automatically. Each entry is stored as {n: <int>, lvl: <0|1|2>, msg: "<string>"}.
Version
# Prints version to chat and writes to storage. function mce:api/util/version # mce:output Version.string -> "2.2.0" # mce:output Version.numeric -> 2002000Help
function mce:api/util/helpPublic API
Only mce:api/* functions are part of the public API. All mce:core/* functions are private and may change without notice.
mce:api/run/
Function Description mce:api/run/cmd Execute command from mce:cmd Command immediately mce:api/run/as Execute as tagged entities (mce.executor tag + mce:cmd Command) mce:api/run/at Execute command from fixed coordinates (mce:cmd AtX/AtY/AtZ)mce:api/queue/
Function Description mce:api/queue/add Add mce:cmd Command to queue mce:api/queue/run Start executing the queue (one command per 3 ticks) mce:api/queue/clear Clear queue without executingmce:api/schedule/
Function Description mce:api/schedule/run Schedule command after mce:cmd Delay ticks (minimum: 1) mce:api/schedule/clear Cancel all pending scheduled jobsmce:api/batch/
Function Description mce:api/batch/run Add mce:batch commands list to queue and run mce:api/batch/clear Clear batch staging area without queuingmce:api/cooldown/
Function Min Version Description mce:api/cooldown/set 1.19.3+ Set cooldown ticks for @s from mce:cd Ticks mce:api/cooldown/check 1.20.2+ Returns 1 if @s is ready, 0 if on cooldown mce:api/cooldown/clear 1.19.3+ Clear cooldown for @s immediately mce:api/cooldown/get 1.19.3+ Write remaining ticks to mce:output Cooldown.remainingmce:api/log/
Function Description mce:api/log/write Append entry from mce:log_write {msg, lvl} mce:api/log/info Shorthand: write with lvl=0 (INFO) mce:api/log/warn Shorthand: write with lvl=1 (WARN) mce:api/log/error Shorthand: write with lvl=2 (ERROR) mce:api/log/show Print all entries to @s (colored by level) mce:api/log/clear Clear all entries and reset countermce:api/util/
Function Description mce:api/util/announce Send title/subtitle/actionbar from mce:announce storage mce:api/util/announce_times Set title timing preset from mce:announce_times Preset mce:api/util/version Print MCE version and write to mce:output Version mce:api/util/cancel Abort active command execution (does not affect queue) mce:api/util/debug_toggle Toggle debug output on/off mce:api/util/help Print usage in chat mce:api/util/broadcast Send message to all players from mce:broadcast {Msg, Prefix} mce:api/util/error_clear Reset mce:error state and countermce:api/util/log and mce:api/util/log_clear are deprecated — use mce:api/log/* instead.
Depending on MCE (LanternLoad)
To make your pack load after MCE, add your load function to #load:post_load and verify the version score:
// data/yourpack/tags/function/post_load.json { "values": ["yourpack:load"] } # yourpack:load # Require MCE v2.2.0+ (score format: major*1000000 + minor*1000 + patch) execute unless score mce load.status matches 2002000.. run tellraw @a {"text":"[YourPack] ERROR: MCE v2.2.0+ required!","color":"red"} execute unless score mce load.status matches 2002000.. run return 0 # Your init here...Technical Details
- Marker tag: mce.cmd
- Command block position: 0 -64 0
- Reset delay: 3 ticks after execution
- Queue interval: 3 ticks between commands
- Version score: mce load.status = 2002000 (v2.2.0)
Storage Reference
Storage Key Type Description mce:cmd Command String Command to execute mce:cmd Delay Int Delay in ticks for schedule/run (min: 1) mce:cmd AtX Int X coordinate for run/at mce:cmd AtY Int Y coordinate for run/at mce:cmd AtZ Int Z coordinate for run/at mce:cd Ticks Int Cooldown duration in ticks for cooldown/set mce:queue commands List Pending queue commands mce:batch commands List Batch staging area mce:schedule jobs List Scheduled job list mce:config mce.debug Byte Debug mode flag (1b = on) mce:config mce.version String MCE version string mce:announce Title String Title text for util/announce mce:announce Subtitle String Subtitle text for util/announce mce:announce Actionbar String Actionbar text for util/announce mce:announce_times Preset String Timing preset: fast normal slow instant mce:log_write msg String Message to write (input for log/write) mce:log_write lvl Int Severity level: 0=INFO 1=WARN 2=ERROR mce:log entries List Log entries: {n, lvl, msg} (max 64) mce:broadcast Msg String Message text for util/broadcast mce:broadcast Prefix String Optional prefix for util/broadcast mce:output Cooldown.ready Byte 1b if @s is ready, 0b if on cooldown mce:output Cooldown.remaining Int Remaining cooldown ticks mce:output Version.string String MCE version string (e.g. "2.2.0") mce:output Version.numeric Int MCE version as int (e.g. 2002000) mce:error Last String Last error message mce:error Code String Last error code (e.g. ERR_NO_CMD) mce:error Count Int Total error count since loadScoreboard Reference
Objective Description mce.queue Queue state and error counter mce.tick Internal tick counters mce.compat Compat system flags mce.cd Per-player cooldown (remaining ticks, 0 = ready) mce.log Log entry counter and size trackingNote: mce:cmd Executor is no longer used. Tag your target entity with mce.executor before calling mce:api/run/as.
Changelog
v2.2.0
- Added mce:api/log/write — structured log entries {n, lvl, msg}, 64-entry cap
- Added mce:api/log/info / log/warn / log/error — level shorthands
- Added mce:api/log/show — level-colored tellraw output, macro-free
- Added mce:api/log/clear — clears entries and resets counter
- Added mce:api/util/error_clear — resets error state and counter
- Added missing function tags for api/run/at, api/util/announce, announce_times, version, api/multi/run
- Deprecated mce:api/util/log and util/log_clear (compat wrappers kept)
- Added mce.log scoreboard objective
v2.1.0
- Added mce:api/multi/run — execute title, subtitle, actionbar, message, and commands in a single call
- Added mce:api/util/broadcast — send a message to all players from storage
- Added mce:api/util/log — append command string to in-memory audit log
v2.0.0
- Added mce:api/run/at — execute commands from fixed world coordinates
- Added mce:api/util/announce — send title, subtitle, actionbar in one call
- Added mce:api/util/announce_times — configure title timing via presets
- Added mce:api/util/version — query MCE version at runtime
- Updated mce:api/util/help with all new APIs
- Bumped LanternLoad version score to 2000000
v1.1.0
- Initial public release
License
MIT License — free to use, modify, and distribute.
Compatibility
Mod Loaders
Game Versions
Similar Mods
Dynamic Pack Manager
Dynamic Pack Manager is a mod for Minecraft that allows server administrators to refresh the resource pack on a client's...
Brecher's Exploration Dimensions
Brecher's Exploration Dimensions adds temporary, resettable duplicate dimensions to Minecraft servers - providing unlimi...
Hud Compass Mod
Simple RPG-style hud compass with lodestone compass markers.
Wonders Unleashed
Mod used to enhance experience and extend functionalities on World of Wonders.
Legend of The Dwerden [The Dwerden Reborn]
Adds a creature that hears every sound...
MineCollapse
MineCollapse is a standalone port of the rock collapse and landslide mechanics from TerraFirmaCraft.