Xylene
ModA Small Optimization Mod that will help boost your FPS. Won't be massive but its noticeable.
Type
Mod
Modrinth Downloads
761
Modrinth ID
X3JsdcbI
Last Updated
May 21, 2026
Description

Working Features!
Faster Maths
Minecraft uses sin() and cos() math functions constantly (lighting, rendering, entity movement, etc.). Normally these are calculated fresh every time. Xylene pre-calculates all 65,536 possible answers and stores them in a table. When the game needs sin/cos, it just looks up the answer instantly instead of doing the math.
Faster Data Storage
Minecraft stores a LOT of data in things called HashMaps (think of them like dictionaries). Xylene swaps out the default Java ones for specially optimized ones that are faster for the types of data Minecraft uses (NBT data, entity tracking, etc.)
Entity Tick Culling
Every tick (20 times per second), Minecraft updates every single entity — zombies, cows, item frames, everything. Xylene skips updating entities that are more than 48 blocks away from any player. They're too far away for you to notice anyway. (Bosses and players are never skipped.)
Collision Skipping
Minecraft constantly checks if entities are colliding with things. Xylene tracks whether an entity has actually moved. If it hasn't moved, it skips the collision check entirely — no point rechecking something that's standing still.
Faster Network Encoding
When your game talks to the server, numbers are encoded in a special format called "VarInt." Xylene replaces the encoding loop with a faster hand-written version.
Xylene Settings
It shows all the toggle switches for every Xylene optimization category, so you can turn individual optimizations on/off.
The Following Features are still in Beta! (Only Availible on Beta Versions.)
Tick Interpolation
smooth entity/player motion between ticks at any framerate.
Async Chunk Mesh Building
chunk geometry compiled off the main thread.
Shader Warm-up
GL shaders pre-compiled on startup to kill first-use stutter.
Resource Pack Async Loading
pack switching no longer freezes the game.
Smooth Lighting Cache
AO values cached, recomputed only when blocks change.
Crowd Simulation
simplified pathfinding for densely packed entities.
Client-Side Prediction Smoothing
blends out small server position corrections.
Packet Processing Throttle
caps packet drain time per frame to protect the render thread.
Rubber Band Reducer
interpolates small server snaps; large ones still apply instantly.
Ping Jitter Buffer
short buffer that absorbs brief ping spikes.

What's "Planned But Not Active"
About 40+ other mixins are registered but are currently empty placeholders, things like hopper optimization, redstone optimization, lighting improvements, chunk loading tweaks, etc. The framework is there but the actual optimization code hasn't been filled in yet. They load harmlessly and do nothing.
Compatibility
Mod Loaders
Game Versions
Screenshots
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