Mekanism: Fluxnautics
ModA Sable & Mekanism crossover addon adding Field Drives, Ion Thrusters, Hologram maps and possibly more!
Type
Mod
Modrinth Downloads
7
Modrinth ID
i9tDmTOc
Last Updated
May 22, 2026
Description
Fluxnautics, a Mekanism & Sable crossover addon
Current Features
-
Field Drive - An End-game tier machine that when fed with Antimatter & an absurd amount of energy, will produce a powerful impulse in whatever direction the config is set to.
- Finally a good use for that quad fusion reactor setup & SPS you've had going.
- The Impulse multiplier is capped to 1000.0 by default right now, but it can be changed in common config.
-
Ion Thrusters - Multiblock thruster array you can build however you want, no silly 2x2x2 or 3x3x3, whatever shape you want. Requires 1x Thruster Array Controller block, additonal blocks like tiered boosters can also be attached to make thruster's maximum output higher. Requires only Energy but also accepts hydrogen to allow going beyond Air Pressure of your dimension. Oh yeah the plume color is configurable.
- Ion Thrusters by default have a maximum thrust value of 1.0, but it can be increased by using...
- Thruster Array Boosters, which add a set amount of thrust value cap to the entire array.
- Keep watch on your energy usage though as it can get a bit silly, especially that creative tier booster...
-
Holo map - My own take on Navigation Table from Simulated, currently it just shows a hologram of the terrain around the block, but will also have CC api to get exact world coordinates and maybe some other ideas, not sure yet.
TODO, but you can use peripheral.wrap(...).help() to get info for
- Thruster Arrays (thrusterArrayController), there's a lot of nice bulk operations for working with groups btw, but they are kinda hard to figure out, oops.
- Field Drive (field_drive (as I just realised this needs a fix lol, it will be fieldDrive when I get around to it, trust))
- ... Holo map doesn't really do anything other than look neat, sorry.
Compatibility
Mod Loaders
Game Versions
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