Health Extended
ModExtends the game's health mechanics with locational damage and persistent medical statuses, integrated right into your inventory screen.
Type
Mod
Modrinth Downloads
5
Modrinth ID
k0xKB8MV
Last Updated
May 22, 2026
Description
Details:
Health Extended replaces the generic vanilla health system with a more elaborate approach that adds so-called "hediffs" (HEalth DIFFerence), or persistent medical statuses for every wound or status effect on your body. Other similar mods rely on secondary menus or using hotkeys that take you out of the immersion, but this system is built directly into your existing inventory screen, keeping a somewhat cohesive and integrated vanilla feel.
Content and technicalities:
Your body is now divided into functional parts: the Head, Torso, and limbs, each with their own health pool. Death is no longer a matter of losing all your hearts; it is the direct result of your most important part, the Head's HP reaching zero. Each body part has a special condition that will give you a debuff if their HP reaches 0:
- Arms: Mining fatigue and weakness (only really matters if you get it on your dominant arm).
- Legs: Slowness.
- Torso: Gives you the "Heart Attack" condition, slowly stacking Suffocation on your Head until you die.
- Head: Death. This one just kills you. So don't lose your head.
Healing works the same as in vanilla, but instead of directly healing your hearts back, it's spent on removing the wound hediffs, which in turn return their "consumed" hearts to their respective body part. So healing still works the same as in vanilla, it just looks and sounds more complex.
The vanilla health bar above your hotbar is still there, but it is simply a representation of your overall body part HP pool (with weights for your more important parts like the torso and head). It's not like it really matters though, since a big blow to the head will still mean an instant game over. And if that sounds unbalanced, well, that is just the nature of locational damage mods.
Known issues:
I dont know of any bugs right now, but I can definitely smell them.
If you encounter a bug, please submit a report in the issue tracker. This is an alpha release and my very first mod that I've been working on as a very lowkey side hobby, so bugs are to be expected.
Roadmap:
- Mod compats
- Balance, balance, balance
- Visual improvements to the health panel
- Better integration of vanilla status effects
- More configurability
- Organs, bones, etc (possibly enabled through config through a difficulty option)
- probably something very important i forgot about
Afterword: Yes, this is just Rimworld. Rimworld in Minecraft. Rimcraft if you will. Mineworld even.
Compatibility
Mod Loaders
Game Versions
Screenshots
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