Cobblemon Wild Spawn
ModExplore grass, water and natural areas to trigger classic wild Pokémon encounters, shiny hunt rare Pokémon ✨, and relive the experience from the original games
Type
Mod
Modrinth Downloads
3,484
Modrinth ID
pAyqw4mS
Last Updated
May 22, 2026
Description

About
Cobblemon Grass Spawn makes wild encounters feel closer to the classic Pokemon games.
Walk through grass, move through water, and you may suddenly run into a wild Pokemon. The Pokemon is chosen using Cobblemon's own spawn data, so the area, biome, conditions, and rarity still matter. When an encounter happens, the Pokemon appears near you and, by default, the battle starts right away.
The mod also adds Repels and Lures, giving you more control over when you want encounters, when you want to avoid them, and when you want to hunt for specific Pokemon types.
What It Adds
- Random wild encounters while walking through grass.
- Water encounters while swimming or moving through water.
- Automatic Cobblemon battles when an encounter starts, with an option to only spawn the Pokemon instead.
- Pokemon selected from the current area's valid Cobblemon spawns.
- Wild Pokemon levels based around your party.
- Repels to stop encounters while exploring.
- Repel Incense to protect a configurable area around your home or base.
- Lures to improve shiny odds and influence encounter weights.
- Type Lures for every Pokemon type.
- Configurable encounter chances, cooldowns, shiny odds, lure duration, repel duration, and spawn weights.
Repels
Repels are useful when you want to travel without being interrupted by wild battles.
- Repel lasts 6 minutes by default.
- Super Repel lasts 12 minutes by default.
- Max Repel lasts 30 minutes by default.
Using another Repel while Repel is already active extends the current Repel time. If you use a Lure while Repel is active, the Repel is removed and replaced by the Lure.
Repel Incense
Repel Incense is a placeable item for players who want a permanent safe area.
Place it in your house, base, farm, or any area where you do not want this mod to trigger wild encounters. By default, it protects a 24-block radius around the placed incense. Server owners can change that radius with repelIncenseRadius.
Lures
Lures are for players who want more active hunting. They improve shiny odds and influence which Pokemon are more likely to be selected.
- Lure lasts 6 minutes by default.
- Super Lure lasts 12 minutes by default.
- Max Lure lasts 30 minutes by default.
Using another standard Lure while one is already active extends the current Lure time. If you use a Repel while a Lure is active, the Lure is removed and replaced by the Repel.
Type Lures
Type Lures help you focus your hunt on a specific Pokemon type.
Available types:
Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Fairy.
Type Lures last 30 minutes by default.
Type Lures only extend each other when they are the same type. For example, using another Fairy Type Lure while Fairy Type Lure is active extends the time. Using a Fire Type Lure instead replaces the Fairy Type Lure.
Standard Lures and Repels also replace Type Lures.
Recipes
Repel Recipes
Item Ingredients Recipe Repel Paper, Copper Ingot, Coal
Super Repel
Paper, Iron Ingot, Coal
Max Repel
Paper, Gold Ingot, Coal
Repel Incense
Paper, Gold Ingot, Max Repel, Coal
Standard Lure Recipes
Item Ingredients Recipe Lure Paper, Copper Ingot, Glass Bottle
Super Lure
Paper, Iron Ingot, Glass Bottle
Max Lure
Paper, Gold Ingot, Glass Bottle
Type Lure Recipes
All Type Lures use Gold Ingots and a Glass Bottle, plus one ingredient related to the type.
Item Type Ingredient Recipe Normal Type Lure Egg
Fire Type Lure
Blaze Powder
Water Type Lure
Prismarine Crystals
Electric Type Lure
Redstone
Grass Type Lure
Wheat Seeds
Ice Type Lure
Snowball
Fighting Type Lure
Leather
Poison Type Lure
Spider Eye
Ground Type Lure
Dirt
Flying Type Lure
Feather
Psychic Type Lure
Amethyst Shard
Bug Type Lure
String
Rock Type Lure
Cobblestone
Ghost Type Lure
Soul Sand
Dragon Type Lure
Ender Pearl
Dark Type Lure
Coal
Steel Type Lure
Iron Ingot
Fairy Type Lure
Glowstone Dust
How Encounters Work
When you move through a valid grass or water area, the mod checks whether an encounter should happen. If it does, it looks at the Pokemon that can spawn around you, builds a weighted list, chooses one, spawns it nearby, and starts the battle if automatic battles are enabled.
If autoStartBattles is set to false, the Pokemon appears nearby and the player receives a message instead. If the player moves farther away than manualEncounterDespawnDistance, that Pokemon is removed.
Encounters will not start if:
- You are in spectator mode.
- You are riding something.
- Repel is active.
- You are inside a Repel Incense protected area.
- You have no usable Pokemon in your party.
- You are already in a battle.
If you flee from a battle created by this mod, the wild encounter Pokemon is removed.
Configuration
The config file is created here:
config/cobblemongrassspawn/default.yml Setting Default Description encounterChance 0.08 Chance for a grass encounter check to start a wild encounter. encounterChanceSolid 0.02 Chance for a configured solid-block encounter check to start a wild encounter. encounterChanceWater 0.04 Chance for a water encounter check to start a wild encounter. shinyChance 1024 Base shiny odds used by this mod. Lower numbers make shinies more common. shinyChanceWithLure 512 Shiny odds while any Lure is active, including standard Lures and Type Lures. Lower numbers make shinies more common. aspectChance 50 Chance used when the mod tries to apply a valid aspect/form. cooldown 80 Time in ticks before another encounter can happen after a check. autoStartBattles true Whether wild encounters immediately start a Cobblemon battle. disableCobblemonSpawns false Prevents new Pokemon from being spawned by Cobblemon's own world spawner. Existing wild Pokemon are left untouched. manualEncounterDespawnDistance 24.0 Distance in blocks before a non-automatic encounter Pokemon is removed. repelIncenseRadius 24 Radius in blocks around a placed Repel Incense where this mod will not start wild encounters. typeLureWeightMultiplier 3.0 Weight boost for Pokemon that match the active Type Lure. passthroughBlocks See default.yml Blocks like grass, flowers, vines, saplings, snow, and mushrooms that can trigger movement encounters. solidBlocks See default.yml Solid blocks like sand, ice, snow, soul soil, soul sand, netherrack, and nether bricks that can trigger movement encounters. bucketWeights.ultra-rare 2.0 Extra weight applied to Cobblemon spawns in the ultra-rare bucket. bucketWeights.rare 10.0 Extra weight applied to Cobblemon spawns in the rare bucket. bucketWeights.uncommon 40.0 Extra weight applied to Cobblemon spawns in the uncommon bucket. bucketWeights.common 100.0 Extra weight applied to Cobblemon spawns in the common bucket. normalLureDuration 7200 Duration of a Lure. 7200 ticks is 6 minutes. superLureDuration 14400 Duration of a Super Lure. 14400 ticks is 12 minutes. maxLureDuration 36000 Duration of a Max Lure. 36000 ticks is 30 minutes. typeLureDuration 36000 Duration of any Type Lure. 36000 ticks is 30 minutes. normalRepelDuration 7200 Duration of a Repel. 7200 ticks is 6 minutes. superRepelDuration 14400 Duration of a Super Repel. 14400 ticks is 12 minutes. maxRepelDuration 36000 Duration of a Max Repel. 36000 ticks is 30 minutes.Durations are written in ticks. Minecraft runs at 20 ticks per second.
Client-only audio settings are created here:
config/cobblemongrassspawn/client.yml Setting Default Description customBattleMusic true Whether this client plays the mod's custom wild battle music. If disabled, vanilla/Cobblemon ambient music is left untouched. customBattleMusicVolume 0.5 Custom battle music volume from 0.0 to 1.0.These audio settings are local to each client. Server config does not force them.
Command
/grassspawn reloadReloads the config without restarting the game.
Required permission level: 2.
Compatibility
Mod Loaders
Game Versions
Screenshots
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