Modscraper Modscraper Minecraft
Superior Shop logo

Superior Shop

Mod

by Chummycho

A Kubejs addon that lets you create Shops and run world events

Type

Mod

CurseForge Downloads

31,972

CurseForge ID

1480107

Last Updated

May 22, 2026

Description

๐Ÿ›’ Superior Shop

Superior Shop is a KubeJS-first shop system built for modpacks that need more than a basic buy/sell menu.

Create clean shop categories, register custom entries, lock items behind progression, scale prices based on purchases, and run timed flash sales with custom effects. It stays simple for small shops, but gives modpack makers enough control for full economy systems, seasonal events, and progression-heavy gameplay.

โœจ Features

  • ๐Ÿ“ฆ Register buy and sell entries entirely through KubeJS
  • ๐Ÿ—‚๏ธ Create custom categories with icons, ordering, and visibility
  • ๐Ÿ’ฐ Set per-entry prices, quantities, NBT, hover themes, and order
  • ๐Ÿ“ˆ Add purchase limits and scaling prices
  • ๐Ÿ”’ Gate entries behind player progression checks
  • โšก Run flash sales on categories or tagged shop entries
  • ๐Ÿงฉ Hook into shop activity with KubeJS events
  • ๐ŸŽฏ Perfect for tutorials, loot boxes, resource exchanges, modifiers, and limited-time events

๐Ÿงช Simple KubeJS Examples

๐Ÿ“ Create a Category

ServerEvents.superiorShopCategories(event => { event.category('starter', cat => { cat.title('Starter Supplies') // Name shown in the shop cat.icon('minecraft:emerald') // Icon used for the category cat.order(0) // Lower numbers appear first cat.hidden(false) // Set to true to hide the category }) })

๐Ÿ›๏ธ Add Basic Buy and Sell Entries

ServerEvents.superiorShopItems(event => { const starter = event.category('starter') // Get the category by id starter.item('minecraft:bread', 'buy', 5) // item id, side, base price .hoverTheme('light_green') // Optional entry color/theme .order(0) // Optional sort position in the category starter.item('minecraft:rotten_flesh', 'sell', 2) // Sell entry example .hoverTheme('dark_red') .order(1) })

๐Ÿ“ˆ Add a Limited Item with Scaling Price

ServerEvents.superiorShopItems(event => { event.category('starter') .item('minecraft:golden_apple', 'buy', 25) .limit(5) // This entry can only be bought 5 times per player .scalingMultiply(1.5) // Price increases by 1.5x after each purchase .scalingRound('ceil') // Round the new price upward .scalingMax(200) // Stop the price from going above 200 .hoverTheme('gold') })

๐Ÿ”’ Hide an Entry Until the Player Unlocks It

ServerEvents.superiorShopItems(event => { event.category('starter') .item('minecraft:elytra', 'buy', 2500) .visibleIf(player => player.persistentData.getBoolean('killed_dragon')) // Only shows if this player data flag is true .hoverTheme('light_blue') })

โšก Tag Entries and Run a Flash Sale

ServerEvents.superiorShopItems(event => { event.category('starter') .item('minecraft:iron_pickaxe', 'buy', 40) .entryTag('mining_fever') // Tag lets a sale target this entry }) SuperiorShop.startSale('mining_fever', 120, sale => { // 120 is how many seconds to run the event for sale.message('Mining Fever: tagged items are 50% off for 2 minutes!') sale.affectEntryTag('mining_fever', rule => rule.mulBuyPrice(0.5)) // Any entry with this tag gets the discount while the sale is active })

๐ŸŽ React to Purchases or Sales

ServerEvents.superiorShopBuyEntry(event => { // Runs whenever a player buys from the shop event.player.tell(`You spent ${event.totalPrice} shop currency.`) }) ServerEvents.superiorShopSellEntry(event => { // Runs whenever a player sells to the shop if (event.totalPrice >= 100) { // Example: give a small bonus for bigger sales Utils.server.runCommandSilent(`/superior_shop add ${event.player.username} 10`) } })

๐Ÿงฑ Data-Driven Shop Example

// Categories are defined in one object so the shop layout is easy to edit. const SHOP_CATEGORIES = { starter_supplies: { title: 'Starter Supplies', icon: 'minecraft:bread', order: 0, hidden: false, }, mob_drops: { title: 'Mob Drops', icon: 'minecraft:bone', order: 1, hidden: false, }, special_offers: { title: 'Special Offers', icon: 'minecraft:golden_apple', order: 2, hidden: false, }, } // Items are grouped by category and then registered in a loop. const SHOP_ITEMS = { starter_supplies: { defaults: { side: 'buy', // Most entries in this category are buy entries hoverTheme: 'light_green', }, entries: [ { item: 'minecraft:bread', price: 5, quantity: 8, // Buying this entry gives 8 bread }, { item: 'minecraft:torch', price: 3, quantity: 16, }, { item: 'minecraft:iron_pickaxe', price: 40, entryTag: 'starter_sale', // Lets a flash sale target this entry }, ], }, mob_drops: { defaults: { side: 'sell', // Most entries in this category are sell entries hoverTheme: 'dark_red', }, entries: [ { item: 'minecraft:rotten_flesh', price: 2, }, { item: 'minecraft:bone', price: 3, }, { item: 'minecraft:string', price: 4, }, ], }, special_offers: { defaults: { side: 'buy', hoverTheme: 'gold', }, entries: [ { item: 'minecraft:golden_apple', price: 25, id: 'special_golden_apple', // Custom id for this shop entry limit: 5, // Can only be bought 5 times scalingPrice: { mode: 'multiply', factor: 1.5, // Price goes up by 1.5x after each purchase round: 'ceil', max: 200, // Price will never go above 200 }, }, { item: 'minecraft:enchanted_book', price: 150, nbt: '{StoredEnchantments:[{id:"minecraft:unbreaking",lvl:3s}]}', // Example of selling a specific NBT item }, { item: 'minecraft:elytra', price: 2500, visibleIf: player => player.persistentData.getBoolean('killed_dragon'), // Only shows if you set this player data flag somewhere else in KubeJS }, ], }, } ServerEvents.superiorShopCategories(event => { Object.entries(SHOP_CATEGORIES).forEach(([id, data]) => { event.category(id, cat => { cat.title(data.title) cat.icon(data.icon) cat.order(data.order) cat.hidden(data.hidden) }) }) }) function applyShopEntry(builder, entry, index, defaults) { const hoverTheme = entry.hoverTheme ?? defaults.hoverTheme const side = entry.side ?? defaults.side if (entry.id) builder.id(entry.id) if (entry.nbt) builder.nbt(entry.nbt) if (hoverTheme) builder.hoverTheme(hoverTheme) if (entry.entryTag) builder.entryTag(entry.entryTag) if (entry.quantity !== undefined) builder.quantity(entry.quantity) if (entry.limit !== undefined) builder.limit(entry.limit) if (entry.scalingPrice) { const scaling = entry.scalingPrice if (scaling.mode === 'multiply') builder.scalingMultiply(scaling.factor) if (scaling.round) builder.scalingRound(scaling.round) if (scaling.max !== undefined) builder.scalingMax(scaling.max) } if (entry.visibleIf) builder.visibleIf(entry.visibleIf) builder.order(entry.order ?? index) } ServerEvents.superiorShopItems(event => { Object.entries(SHOP_ITEMS).forEach(([categoryId, categoryData]) => { const category = event.category(categoryId) const defaults = categoryData.defaults || {} categoryData.entries.forEach((entry, index) => { const side = entry.side ?? defaults.side ?? 'buy' const builder = category.item(entry.item, side, entry.price) applyShopEntry(builder, entry, index, defaults) }) }) })

Similar Mods

External Resources