RenderLib
Modby meldexun
Library for entity rendering
Type
Mod
CurseForge Downloads
12,460,116
CurseForge ID
624967
Modrinth Downloads
42,078
Modrinth ID
U0xnRzCg
Last Updated
Jun 12, 2026
Description
This mod requires **MixinBootstrap** ([curseforge](https://www.curseforge.com/minecraft/mc-mods/mixinbootstrap), [modrinth](https://modrinth.com/mod/mixinbootstrap)) to run!
**Mixin 0.7-0.8 Compatibility** ([curseforge](https://www.curseforge.com/minecraft/mc-mods/mixin-0-7-0-8-compatibility), [modrinth](https://modrinth.com/mod/mixincompat)) might be helpful when another mod uses an older mixin version and you are thus unable to launch the game. **RenderLib** is a client-side only mod that makes necessary changes to entity and tile entity rendering for some of my other mods. This mod on its own does not provide any meaningful improvements regarding performance and you probably only want to install it when using a mod that has this mod as a dependency. You might want to check out my mods that have this mod as a dependency - **Entity Culling** ([curseforge](https://www.curseforge.com/minecraft/mc-mods/entity-culling), [modrinth](https://modrinth.com/project/entity-culling)) - Skip rendering of entities that are occluded by blocks - **Nothirium** ([curseforge](https://www.curseforge.com/minecraft/mc-mods/nothirium), [modrinth](https://modrinth.com/project/nothirium) - Greatly improve FPS by using modern OpenGL for chunk rendering If you want to use RenderLib along TickDynamic then you should check out this fork of TickDynamic which is compatible with RenderLib: **Tick Dynamic Continuation** ([curseforge](https://www.curseforge.com/minecraft/mc-mods/tick-dynamic-continuation), [modrinth](https://modrinth.com/mod/tick-dynamic-continuation)) [
](https://discord.gg/YXgPJnJafP)
[
](https://ko-fi.com/meldexun)
[
](https://www.patreon.com/meldexun)
**Mixin 0.7-0.8 Compatibility** ([curseforge](https://www.curseforge.com/minecraft/mc-mods/mixin-0-7-0-8-compatibility), [modrinth](https://modrinth.com/mod/mixincompat)) might be helpful when another mod uses an older mixin version and you are thus unable to launch the game. **RenderLib** is a client-side only mod that makes necessary changes to entity and tile entity rendering for some of my other mods. This mod on its own does not provide any meaningful improvements regarding performance and you probably only want to install it when using a mod that has this mod as a dependency. You might want to check out my mods that have this mod as a dependency - **Entity Culling** ([curseforge](https://www.curseforge.com/minecraft/mc-mods/entity-culling), [modrinth](https://modrinth.com/project/entity-culling)) - Skip rendering of entities that are occluded by blocks - **Nothirium** ([curseforge](https://www.curseforge.com/minecraft/mc-mods/nothirium), [modrinth](https://modrinth.com/project/nothirium) - Greatly improve FPS by using modern OpenGL for chunk rendering If you want to use RenderLib along TickDynamic then you should check out this fork of TickDynamic which is compatible with RenderLib: **Tick Dynamic Continuation** ([curseforge](https://www.curseforge.com/minecraft/mc-mods/tick-dynamic-continuation), [modrinth](https://modrinth.com/mod/tick-dynamic-continuation)) [
Compatibility
Mod Loaders
Forge
Game Versions
1.12.2
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