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MultiGolem

Mod

This project adds the ability to create new golems out of Copper, Gold, Emerald, Diamond, and Netherite blocks that have special abilities beyond the basic Iron Golem

Type

Mod

Modrinth Downloads

163

Modrinth ID

KTpFotEw

Last Updated

May 28, 2026

Description

Features

  • Adds six Iron Golem variants: Copper, Gold, Emerald, Diamond, Netherite, and Zombie.
  • Server-side functional: vanilla clients can connect to a server running MultiGolem with no mod installed.
  • Build variants with the vanilla iron-golem T-shape using copper, gold, emerald, diamond, netherite, or mossy cobblestone body blocks. Waxed and oxidized copper blocks work for the Copper variant.
  • Marked vanilla iron golem spawn eggs for Copper, Gold, Emerald, Diamond, Netherite, and Zombie variants.
  • Stats scale by material; Copper is the weakest and Netherite is the strongest.
  • Heal each variant with its matching material.
  • Custom textures per variant on modded clients; vanilla clients still see regular iron golems.

Special Abilities

  • Copper: lightning strikes heal instead of damage.
  • Gold: +75% movement speed, sprint-dust particles while moving, and sunlight-shine particles while idle outdoors.
  • Emerald: heals passively while villagers or wandering traders are nearby.
  • Diamond: passive LOS lightning zap of nearby hostiles, on-attack lightning, and lightning immunity. Creepers are excluded by default.
  • Netherite: immune to fire and lava damage, and ignites hit mobs for 5 seconds.
  • Zombie: hostile corrupted golem that heals from Rotten Flesh, applies Hunger/Nausea/Poison to players, converts villagers and wandering traders into zombie villagers, fights village defenders, and stays allied with zombies and converted zombie villagers.

Cross-tier ignored_target_types lets server admins stop tiers from targeting categories such as creepers, players, endermen, or bosses. Copper, Gold, Emerald, Diamond, and Netherite ignore creepers by default to prevent collateral block damage.

Creation Recipes

Build a T-shape (1 base, 1 center, 2 arms) out of one of:

  • Copper Block, including waxed or oxidized variants → Copper Golem
  • Gold Block → Gold Golem
  • Emerald Block → Emerald Golem
  • Diamond Block → Diamond Golem
  • Netherite Block → Netherite Golem
  • Mossy Cobblestone → Zombie Golem

Place a carved pumpkin on top. Iron golem recipe is unchanged from vanilla.

Configuration

Edit config/multigolem.json, created on first server start. Server admins can tune:

  • Global ingot healing with allow_golem_healing
  • Per-tier max_health, attack_damage, and anger_on_hit
  • Per-tier ignored_target_types values: CREEPERS, ENDERMEN, PLAYERS, ALL_BOSSES
  • Ability settings for Copper lightning healing, Gold movement/particles, Emerald healing aura, Diamond lightning targeting/cooldowns, Netherite fire immunity/ignite duration, and Zombie sickness/conversion/Rotten Flesh healing
  • Zombie-villager village maintenance with zombie_village_spawning

Server owners can optionally control who may create, heal, use marked spawn eggs for, or configure spawners for each MultiGolem tier with LuckPerms-compatible permission nodes. The same creation permission nodes cover marked spawn egg use and marked spawn egg spawner configuration. Permissions are permissive by default, so existing servers keep their current behavior unless a permissions plugin denies a node.

Existing V1 config files migrate automatically to the V2 schema, and unknown fields are preserved where possible.

Requirements

  • Minecraft 26.1.2
  • Fabric Loader 0.19.2+
  • Fabric API 0.148.0+26.1.2

Spawn Eggs

MultiGolem adds Copper, Gold, Emerald, Diamond, Netherite, and Zombie Golem Spawn Egg stacks as marked vanilla iron golem spawn eggs. Unmarked vanilla iron golem spawn eggs remain vanilla-owned.

Compatibility

Mod Loaders

Fabric

Game Versions

26.1.2

Screenshots

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External Resources