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Create Big Cannons: Going Ballistic

Mod

by ThatLazyArtist

Makes projectiles go further by replacing Create: Big Cannons' ballistics calculation with Benjamin Robins' cannon model

Type

Mod

CurseForge Downloads

15,082

CurseForge ID

1541510

Modrinth Downloads

25,655

Modrinth ID

xxaCKdq3

Last Updated

Jul 13, 2026

Description

# Create Big Cannons: Going Ballistic Significantly increases the speed of Create: Big Cannons projectiles by replacing the mod's ballistics calculation, greatly improving the range of cannons and autocannons, and making them more effective in combat. The ballistics formula used in my mod was [developed by Benjamin Robins](https://www.arc.id.au/CannonBallistics.html) in 1742, and has been updated over time to work for more modern cannons. This mod uses the updated ballistics model. Because of the way this ballistics model works, you get diminishing returns on how the number of powder charges increases the muzzle velocity of the projectile. However, this is only really noticeable when you make enormous cannons that use a lot of powder charges. This mod also gives projectiles mass to be compatible with Robins' cannon formula, meaning that different projectiles get launched further than others using the same amount of powder charges: Nerdy Projectile Mass Chart | Projectile | Mass | |:-----------|:-----| |Solid Shot|3519.5 kg| |AP Shot|3455.5 kg| |Shrapnel Shell|3410.6 kg| |AP Shell|3159.9 kg| |HE Shell|2922.4 kg| |Fluid Shell|2400.0 kg| |Drop Mortar Shell|2255.5 kg| |Mortar Stone|1162.3 kg| |Smoke Shell|1037.0 kg| |Grapeshot Shell|731.1 kg| |Autocannon Shell (AP)|33.9 kg| |Autocannon Shell (Flak)|32.1 kg| |Machine Gun Bullet|0.012 kg| ### Note: This mod is currently in **beta**. The core functionality has been implemented, but there are still things I want this mod to have before I can call this mod complete.

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

Screenshots

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External Resources