The Möbius Automata
ModThe biggest breakthrough in Minecraft automation since Baritone
Type
Mod
Modrinth Downloads
348
Modrinth ID
QBeGB0ww
Last Updated
May 29, 2026
Description
The Möbius Automata
The first fully player-independent pathfinding, building, and combat automation approach.
- This mod takes advantage of the carpet mods' fake player feature, allowing for full usage both on singleplayer and on servers
- It is therefore however dependant on the carpet mod, which in turn requires fabric api and a fabric environment
Capabilities
- Möbius Automata can be spawned using the /bot command, by any player, both on servers that have the mod installed and in singleplayer worlds
- The Automata traverse the world around them through the A* pathfinding engine, very similar to what baritone uses.
- The bot is fully controlled in chat via suffixes of the /bot command after being spawned by and only by the player that spawned it
- You can only spawn bots that are not in the world yet
Significant features
Mining
- The mod provides both a generic mine command used to find and mine specific blocks, aswell as areamine command used with coordinates.
- For actual collection and usefulness, the mod provides and option pickmineitems that makes the bot actively collect the blocks mined.
- In addition to this, to prevent resource loss in case of a full inventory, a coordinate driven minestorage command is provided. The bot will return to the declared radius and deliver his resources to storage utensils in a radius given in the initial command.
Normal Hunting
- Bots are able to very precisely hunt any entity (if in render distance) using the hunt command
Player Hunting
- A very prominent feature of the mod is player hunting and combat. Multiple rule commands and suffixes are provided to aid the process of commanding a bot to hunt any player anywhere on a world. Alongside this, although not yet bug free, the bot is able to hunt other players through dimensions, by being told where portals are (see Command Definitions and Usage). The Automata harness many capabilities related to combat. These include but are not limited to;
- Bridging
- Towering
- Water Bucket Clutching
- Elytra Pursuit
- Mace Chain attacking
- Spear Charging
- Bow usage
- Advanced Sword, Axe and Shield usage
- Totem usage
- Smart Eating
Building
- Bots are able to access their creator's schematics folder (used by litematica), letting them build any structure of any size automatically. They do however like normal players, require enough materials, which can be left at the Buildstorage using the buildstorage command.
Command Definitions
Base Commands (used as /bot xxx)
- SPAWN spawns a bot
- STOP makes the bot instantly cancel any running task
- STATUS shows the bots current position and task in the chat
- KILL kills the bot but lets it keep its items
- DROPALL makes the bot drop all items in its inventory
Action Commands (used as /bot xxx)
- GOTO makes the bot go to a specific set of coordinates. If portals are known/declared, can be in any dimension.
- MINE makes the bot search for and mine a specific blocks in the world. can also be used to mine out an area declared with coordinates by using /bot mine area xyz xyz
- HUNT makes the bot search for and kill any entity within render distance. In the case of a player being the target, the bot can use various combat techniques and travel vast distances to eliminate his target.
- BUILD makes the bot build whatever structure is selected per command from the creator's schematics folder.
- OPENINV opens the inventory of the selected bot and the operators own inventory to edit the bots items directly
Rule Commands (used as /bot xxx <true/false>)
- allowelytra allows the bot to use an elytra for long range travel and attacks with mace and spear
- allowmace allows the bot to use a mace in combination with elytra (if allowed) to aggressively mace chain its player target
- allowspear allows the bot to lunge towards the player to catch up since it cant sprint jump (if enchanted spear is given) or fly into the player using elytra (if allowed) to do massive amounts of damage
- allowtrident allows the bot to use a riptide enchanted trident to more easily traverse large bodies of water, with which right now (water in general) it struggles
- allowbow exclusively early game rule auto dissabled when elytra and others get allowed to give the bot a chance to do damage from a distance with minimal gear
- pickmineitems makes the bot actively try to pick up items dropped from the mine command
- takecontrol makes the operator and the bot switch places and gives the operator the bots items with full control over it
Positional Commands (used as /bot xxx )
- minestorage used to tell the bot where to deposit mined items in case of a full inventory. provide chests or similar
- buildstorage used to tell the bot where to find materials for builds. provide chests or similar with materials
Declaration Commands (used as /)
- declareNetherPortal tells bot a position for a nether portal
- declareEndPortal tells bot a position for an end portal
Bugs and Further Development
The mod remains a Beta for the forseeable future, and will NOT be updated past 1.21.11 very soon
- Swimming and general water management is not yet sufficiently developed
- Self learning and possible ML are to be discussed
- Further internal Bug-Testing sessions are to be held to further optimize results
- For suggestions, bug reports or questions, feel free to join the discord server
Compatibility
Mod Loaders
Game Versions
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