ZSTD Compresser
ModProvides a high-compression Zstd data stream for Minecraft multiplayer, replacing the vanilla Zlib compression pipeline to significantly reduce bandwidth usage.
Type
Mod
Modrinth Downloads
18
Modrinth ID
aRJXKwIt
Last Updated
May 30, 2026
Description
English
Provides a high-compression Zstd data stream for Minecraft multiplayer, replacing the vanilla Zlib compression pipeline to significantly reduce bandwidth usage. Supports cooperative operation between a client-side Mod and a Velocity server plugin.
How It Works
All game packets exchanged between the client and server are batched together before encryption and compressed using the Zstd algorithm. Compared to vanilla Zlib, Zstd can reduce data size by 50%–80% at the same compression speed. Automatic dictionary training is also supported to further improve compression ratios.
Supported Versions
- Fabric: 1.21.1, 1.20.1
- Forge: 1.20.1
- Neoforge: 1.21.1
- Velocity: 3.4.0+
Compatibility
Known compatible with:
- ViaVersion
- limboauth
Features
- Transparent Replacement: Seamlessly takes over the vanilla compression pipeline without requiring server configuration changes
- Batch Compression: Aggregates small packets within a 10ms time window to reduce TCP fragmentation overhead, with a 32MB sliding window
- Adaptive Bypass: Automatically sends raw batched data if compression does not reduce packet size
- Real-Time Statistics HUD: Displays TX/RX byte counts and compression ratio in the top-left corner (toggle with F8)
- Highly Configurable: YAML configuration file with support for compression level, window size, statistics interval, and more
Usage
- Velocity: Place the plugin into the plugins/ directory and restart the proxy
- Client: Install the corresponding Fabric / Forge mod for your Minecraft version
- Press F8 to toggle the HUD display
Notes
- Both the client and server must install compatible versions to enable Zstd compression
- If no Zstd-compatible client is detected, Velocity automatically falls back to vanilla transmission
- If no Zstd-compatible server is detected, the client automatically falls back to vanilla transmission
简体中文
为 Minecraft 多人游戏提供 Zstd 高压缩率数据流,替代原版 Zlib 压缩,显著降低带宽占用。支持客户端 Mod + Velocity 服务端插件协同工作。
原理
客户端与服务端之间的所有游戏数据包在加密前被批量合并,使用 Zstd 算法压缩。相比原版 Zlib,Zstd 在同等压缩速度下可降低 50%-80% 数据量。支持自动训练字典进一步提升压缩比。
版本支持
- Fabric: 1.21.1、1.20.1
- Forge: 1.20.1
- Neoforge: 1.21.1
- Velocity: 3.4.0+
兼容性
已知兼容
- Viaversion
- limboauth
特性
- 透明替换:无缝接管原版压缩管线,无需修改服务端配置
- 批量压缩:10ms 时间窗口内聚合小包,减少 TCP 分段开销,32MB 滑动窗口
- 自适应跳过:若压缩后体积未减小,自动发送原始批量数据
- 实时统计 HUD:左上角显示 TX/RX 字节数与压缩率(F8 开关)
- 可配置:YAML 配置文件,支持压缩等级、窗口大小、统计间隔等
使用方法
- Velocity:放入 plugins/,重启代理端
- 客户端:安装对应 MC 版本的 Fabric / Forge Mod
- 按 F8 切换 HUD 显示
注意事项
- 客户端与服务端均须安装对应版本才能启用 Zstd 压缩
- 未检测到 Zstd 客户端时,Velocity 自动回退为原版传输
- 未检测到 Zstd 服务端时,客户端自动回退为原版传输
Compatibility
Mod Loaders
Game Versions
Screenshots
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