Extra Entity Attributes
ModThis mod adds new attributes, which serve as an API for other mods.
Type
Mod
Modrinth Downloads
326
Modrinth ID
E96w7wev
Last Updated
May 30, 2026
Description
This mod adds 21 new attributes to the game. These attributes can either be used by other mods to serve as an API or used by the player to customize specific values.
Features
Attributes
VILLAGER_DISCOUNT
- How much cheaper / expensive an item from a villager should be
- Default: 0
MAX_HUNGER
- The max. amount of hunger a player can have
- Default: 20
FOOD_NUTRITION_MULTIPLIER
- How much hunger food should restore
- Default: 1
FOOD_SATURATION_MULTIPLIER
- How much saturation food should give
- Default: 1
EATING_SPEED
- How fast a player can eat
- Default: 1
DRINKING_SPEED
- How fast a player can drink
- Default: 1
STATUS_EFFECT_DURATION
- How long an potion or beacon effect should last
- Default: 1
LIFESTEAL
- How much health (percentage-wise) is stolen on damaging a living entity
- Default: 0
HUNGERSTEAL
- How much hunger (percentage-wise) is stolen on damaging a living entity
- Default: 0
DODGE_CHANCE
- How high of a chance an entity has to dodge ANY damage (1 = invincible)
- Default: 0
SPRINTING_FOOD
- How much hunger is needed in order to sprint
- Default: 6
CROSSBOW_PULL_TIME_MULTIPLIER
- How long you need to pull your crossbow in order to shoot
- Default: 1
FISHING_DURATION_MULTIPLIER
- How long you need to wait until a fish appears
- Default: 1
ADDITIONAL_FISHING_LUCK
- How much additional luck (adding to Luck of the Sea) you will have in order to fish up a treasure (100 = always)
- Default: 0
SPRINTING_SPEED
- How fast a player should be whilst sprinting
- Default: 0.13
CLIMBING_SPEED
- How fast a living entity should climb
- Default: 0.2
CREATIVE_FLYING_SPEED
- How fast a player should fly in creative mode
- Default: 0.05
MOUNT_SPEED_MULTIPLIER
- How fast a ridden entity should go
- Default: 1
MAX_JUMPS
- How many jumps a player can perform
- Default: 1
SLIPPERINESS
- How slippery ice should be
- Default: 1
NAME_TAG_VISIBILITY_RANGE
- How far a player can see nametags of others
- Default: 64

Got any ideas for new attributes? Suggest them to me on my discord or on github.
Usage
For Users
You can configure all these values with /attribute.
Heres an example:
/attribute @p extra-entity-attributes:status_effect_duration base set 2
This doubles the duration of all potion and beacon status effects for the nearest player
For Developers
You are allowed to use this mod freely in your own mod. Feel free to embed it into your mod.
repositories { exclusiveContent { forRepository { maven { name = "Modrinth" url = "https://api.modrinth.com/maven" } } filter { includeGroup "maven.modrinth" } } } dependencies { modImplementation include("maven.modrinth:extra-entity-attributes:<version>") }Credits
Inspiration
If it wasn't obvious enough this mod is heavily inspired by Additional Entity Attributes. Therefore this mod is also fully compatible with Additional Entity Attributes as it only adds attributes which are not in Additional Entity Attributes.
Code
I reused some code of Artifacts (see Source Code to know where).
Support
If you have questions, encounter problems, find bugs or have suggestions you can join my discord server:
Compatibility
Mod Loaders
Game Versions
Screenshots
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