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Immersive Lanterns (Unofficial Patch logo

Immersive Lanterns (Unofficial Patch

Mod

Unofficial patch of Immersive Lanterns by Toni. Removes hard dependencies on Sodium Dynamic Lights and Accessories, allowing use with LambDynamicLights and/or Curios API.

Type

Mod

Modrinth Downloads

145

Modrinth ID

1nPJosGu

Last Updated

May 31, 2026

Description

The original Immersive Lanterns mod by Toni has not been updated for current loaders and shipped with hard dependencies that break many modpacks — notably requiring specific dynamic-light and belt-slot mods even when you use alternatives.

This is an unofficial NeoForge 1.21.1 build that removes those requirements and restores proper optional integration. All credit for the mod concept and assets goes to Toni (Txni); this fork only ports and fixes compatibility (GitHub · issue #38 on the original repo).

What changed

  • NeoForge 1.21.1 only — no Fabric / old Forge / Stonecutter
  • No txnilib — native NeoForge config
  • No hard mods.toml dependencies — the game loads without Curios, Accessories, or dynamic-light mods installed
  • Curios and Accessories — use either or both in the same pack (belt detection, rendering, and dynamic lights work for both)
  • Dynamic lights optionalLambDynamicLights and/or Sodium Dynamic Lights
  • Iris — optional shader held-item light mapping when Iris is present

Requirements

Optional

  • LambDynamicLights or Sodium Dynamic Lights — glow while the lantern is worn
  • Iris — shader compatibility

Report bugs

Please use the ImmersiveLanterns-Fix issue tracker for this version only — not Toni.

License

Toni's MMC License

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

Screenshots

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External Resources