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BetterItem

Mod

by DuoFabriTeam

Add custom items to Minecraft without coding — just drop a PNG into the config folder and restart. Supports names, tooltips, animated textures, and custom models. Works on servers with automatic client sync.

Type

Mod

CurseForge Downloads

32,682

CurseForge ID

1472472

Last Updated

Jul 30, 2026

Description

BetterItem

BetterItem is a Minecraft Forge mod for Minecraft 1.20.1 that lets you add custom items to the game without writing a single line of code - just drop texture files into a config folder and launch the game.

All items are registered dynamically at startup, appear in a dedicated BetterItem creative tab, and support custom display names and tooltips via standard language files.

How It Works

On every game launch BetterItem scans the folder

.minecraft/config/betteritem/textures/

Every .png file found there becomes a registered item. The item's registry name is derived directly from the file name (lowercased, special characters replaced with _).

If the textures folder is empty on the first launch, a placeholder dummy item is created automatically so the mod can start without errors.

Config Folder Structure

.minecraft/ └── config/ └── betteritem/ ├── textures/ ← item textures (required) │ ├── my_item.png │ └── my_item.png.mcmeta ← optional animation metadata ├── models/ ← optional custom item models │ └── my_item.json └── lang/ ← optional display names & tooltips ├── en_us.json └── ru_ru.json

Supported Files

textures/ - Item Textures (required)

File Description <item_name>.png The item texture. The file name (without .png) becomes the item's registry ID. <item_name>.png.mcmeta (Optional) Animation metadata for animated textures (standard Minecraft .mcmeta format).

Rules for file names:

  • Only lowercase Latin letters, digits, ., _, /, and - are allowed.
  • Other characters are automatically replaced with _.
  • File names must be unique - duplicate names (after sanitisation) will cause a startup error.

models/ - Item Models (optional)

File Description <item_name>.json A custom item model JSON. If absent, a standard item/generated model is generated automatically, using the texture from textures/.

Auto-generated model (used when no .json is provided):

{ "parent": "minecraft:item/generated", "textures": { "layer0": "betteritem:item/<item_name>" } }

lang/ - Translations (optional)

File Description en_us.json English display names and tooltips. ru_ru.json Russian display names and tooltips (or any other locale).

Format:

{ "item.betteritem.<item_name>": "Display Name", "tooltip.item.betteritem.<item_name>": "Tooltip text shown on hover" }

Minecraft color/formatting codes (§c, §6, §7, etc.) are supported inside the strings.

Example:

{ "item.betteritem.ancient_rune": "§6Ancient Rune", "tooltip.item.betteritem.ancient_rune": "§7Older than time itself..." }

If no translation is provided for an item, Minecraft displays the raw translation key as a fallback.

Adding a New Item - Step by Step

  1. Prepare a texture - create a PNG image (recommended 16×16 or 32×32 pixels).

  2. Name the file using only lowercase letters, digits, and underscores, e.g. solar_crystal.png.

  3. Place the texture in:

.minecraft/config/betteritem/textures/solar_crystal.png
  1. (Optional) Add a custom model to:
.minecraft/config/betteritem/models/solar_crystal.json

Skip this step to use the auto-generated flat 2D model.

  1. (Optional) Add display names and a tooltip to the appropriate language file(s):
.minecraft/config/betteritem/lang/en_us.json { "item.betteritem.solar_crystal": "Solar Crystal", "tooltip.item.betteritem.solar_crystal": "§7Radiates warm light." }
  1. (Optional) Add animation - place an .mcmeta file next to the texture:
.minecraft/config/betteritem/textures/solar_crystal.png.mcmeta { "animation": { "frametime": 4 } }
  1. Launch (or restart) Minecraft. The item will appear in the BetterItem creative tab.

Multiplayer / Server

BetterItem synchronises item lists between the server and the client on login. Both sides must have identical textures, otherwise the connection is rejected with a detailed mismatch message listing exactly which items are missing on the client or the server.

Notes

  • Items are display-only by default - they have no special functionality beyond appearing in inventories and being obtainable via creative mode or commands (/give @s betteritem:<item_name>).
  • The mod creates the textures/ folder automatically on first launch if it does not exist.
  • Removing a texture file and restarting the game will unregister that item.

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Screenshots

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Included in Modpacks (2)

External Resources