Cobblemon Battle Pass - CobblePass
Modby M4sterCard
A battle pass side-mod for Cobblemon 1.6+
Type
Mod
CurseForge Downloads
26,641
CurseForge ID
1176631
Last Updated
Jul 29, 2026
Description
CobblePass - The Ultimate Battle Pass for Cobblemon
Welcome to the completely revamped CobblePass! This mod provides a deeply integrated and highly customizable battle pass system for your Cobblemon server. Engage your players with a rewarding progression system, complete with free and premium tracks, seasonal content, and a wide array of configurable rewards.

Features
- Seasons: Create unique battle pass seasons with configurable durations and rewards.
- Dual Reward Tracks: Implement both free and premium reward tiers.
- Dynamic GUI: A clean, intuitive, and paginated GUI (/bp) for players to view progress and claim rewards.
- XP Progression:
- Gain XP from various in-game actions: catching, defeating, evolving, hatching, and trading Pokémon.
- Two XP progression models:
- FORMULA: XP required per level increases based on a configurable multiplier.
- MANUAL: Manually define the exact XP required for each level.
- Diverse Reward Types:
- ITEM: Grant any item from Minecraft or other mods, with full NBT support.
- POKEMON: Reward players with specific Pokémon, including level, shininess, and other attributes.
- COMMAND: Execute any server command as a reward, with placeholders for player name and UUID.
- Admin Management:
- A full suite of commands for managing seasons, players, and configurations.
- Create, start, stop, and delete seasons.
- Modify player XP, levels, and premium status on the fly.
- Reload configurations without a server restart.
- Economy Integration: Charge for the premium pass using any Impactor-compatible economy plugin.
- Highly Configurable: Tweak everything from XP values to reward templates and season settings through intuitive JSON files.
- Data Integrity: Player data is saved reliably and includes safeguards against corruption.
Dependencies
CobblePass requires the following mods to be installed on your server:
- Fabric API
- Cobblemon (v1.6+)
- Impactor (For economy features)
- GooeyLibs
Installation
- Ensure you have a Fabric server running Minecraft 1.21.1 or later.
- Download the latest versions of CobblePass and all required dependencies.
- Place the .jar files into your server's mods folder.
- Start your server. CobblePass will generate its default configuration files in the config/cobblepass/ directory.
Getting Started: Your First Season
Setting up a new Battle Pass is easy with the in-game creation tool.
Step 1: Create the Battle Pass
- As an operator, run the command: /battlepass create
- This will open a GUI where you can set:
- Duration: The length of the season in days.
- Max Level: The highest level players can achieve.
- Premium Toggle: Whether this season will have a premium track.
- Click "Create Battle Pass". This generates config.json and tiers.json files and resets all player progress for a fresh start.
Step 2: Configure Your Rewards
- Open config/cobblepass/tiers.json.
- By default, it's filled with placeholder rewards (Apples). Customize each level's freeReward and premiumReward. See the detailed tiers.json Configuration section below for examples of Item, Pokémon, and Command rewards.
- This is where you can also define reusable reward templates!
Step 3: Configure Settings
- Open config/cobblepass/config.json.
- Adjust XP gain values (catchXP, defeatXP, etc.), the cost of the premium pass (premiumCost), and the XP progression model (xpProgression). See the config.json Configuration section for more details.
Step 4: Reload the Configuration
- Once you've saved your changes to the JSON files, run the command: /battlepass reload
- This will load all your new settings and rewards into the server without needing a restart.
Step 5: Start the Season!
- When you're ready for the season to begin, run: /battlepass season start
- The timer will start, and players can now begin earning XP!
Commands
The base command is /battlepass with aliases /bp and /pass.
Player Commands
Command Description /bp Opens the main Battle Pass GUI to view progress and claim rewards. /bp premium Shows information about the premium pass, including cost and status. /bp premium buy Purchases the premium pass if premiumMode is enabled and the player has enough funds. /bp claim <level> [premium] A command-based way to claim a reward for a specific level. The GUI is the primary method.Admin Commands (Permission Level 4)
Command Description /bp create Opens a GUI to create a new Battle Pass season from scratch. /bp delete confirm Deletes all Battle Pass files (config.json, tiers.json, and all player data). This is irreversible. /bp season start Starts the currently configured season. /bp season stop Stops the active season, pausing the timer. /bp reload Reloads config.json and tiers.json from the disk. Player data is unaffected. /bp addxp <player> <amount> Adds a specified amount of XP to a player's pass. /bp addlevels <player> <amount> Adds a specified number of levels to a player's pass. /bp premiumanage add <player> Grants a player premium status for free. /bp premiumanage remove <player> Revokes a player's premium status.Configuration Files
All configuration is located in the config/cobblepass/ directory.
config.json
This file controls the core mechanics of the Battle Pass.
{ "catchXP": 50, "defeatXP": 25, "evolveXP": 100, "hatchXP": 75, "tradeXP": 50, "premiumCost": 1000, "seasonDurationDays": 30, "currentSeason": 1, "seasonStartTime": 1729898400000, "seasonEndTime": 1732490400000, "enablePermissionNodes": true, "premiumMode": true, "xpProgression": { "mode": "FORMULA", "xpPerLevel": 1000, "xpMultiplier": 1.05, "manualXpValues": {} } }XP Values (catchXP, defeatXP, etc.): The amount of Battle Pass XP granted for each action.
premiumCost: The price for the premium pass, using your server's economy.
seasonDurationDays: The length of a season in days, set via /bp create.
currentSeason, seasonStartTime, seasonEndTime: These are managed automatically by the /bp season and /bp create commands. Do not edit manually.
enablePermissionNodes: Set to true to use a permissions plugin for command access.
premiumMode: Set to true to enable the premium track for the current season.
xpProgression:
- mode: Either "FORMULA" or "MANUAL".
- If FORMULA: uses xpPerLevel as the base and xpMultiplier to increase the requirement each level. (e.g., Level 2 needs 1000 XP, Level 3 needs 1000*1.05=1050 XP, etc.)
- If MANUAL: uses the manualXpValues map to define XP for each level specifically. json "manualXpValues": { "2": 500, "3": 550, "4": 600 }
tiers.json
The heart of your Battle Pass, where all rewards are defined.
{ "templates": { "rare_candy_stack": { "type": "ITEM", "data": { "id": "cobblemon:rare_candy", "Count": 5 } }, "greeting_command": { "type": "COMMAND", "command": "tellraw %player% {\"text\":\"Thanks for supporting the server!\",\"color\":\"gold\"}", "data": { "id": "minecraft:paper", "display_name": "§6Server Thank You" } } }, "tiers": [ { "level": 1, "freeReward": { "type": "ITEM", "data": { "id": "cobblemon:poke_ball", "Count": 10 } } }, { "level": 5, "freeReward": { "$template": "rare_candy_stack" }, "premiumReward": { "type": "POKEMON", "data": { "species": "eevee", "level": 5, "shiny": true } } }, { "level": 10, "premiumReward": { "$template": "greeting_command" } } ] }- templates: (Optional) Define reusable rewards here. Give a template a name (e.g., "rare_candy_stack") and then reference it in a tier using "$template": "rare_candy_stack". This is great for recurring rewards.
- tiers: A list of tier objects. Each object must have a level.
- Reward Objects: Can be freeReward or premiumReward.
- type: ITEM, POKEMON, or COMMAND.
- data:
- For ITEM: The id of the item and its Count. You can add any other NBT data here too.
- For POKEMON: The species is required. You can also specify level, shiny, ability, and more. The display item in the GUI will be a sprite of that Pokémon.
- For COMMAND: The id specifies which item to display in the GUI. You can also add a custom display_name.
- command: (Only for COMMAND type) The command string to execute. Use %player% for the player's name and %uuid% for their UUID.
Player Data
Player progress is stored individually in config/cobblepass/players/<uuid>.json. It's recommended not to edit these files manually, but they can be useful for diagnostics or manual corrections if needed.
```json { "version": "1.0", "level": 5, "xp": 250, "isPremium": true, "claimedFreeRewards": [ 1, 2, 3, 4, 5 ], "claimedPremiumRewards": [ 5 ] }
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Screenshots
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