Arte Magicum
Modby ZettaSword
Magical Effects, Overhauled Progression of EBWiz, Female Wizards, Elemental Bosses and much more!
Type
Mod
CurseForge Downloads
27,127
CurseForge ID
462523
Last Updated
Aug 15, 2026
Description
What this mod does? It adds progression system, called Arcane System to the Electroblob's Wizardry!
And, adds Female Wizards, Tweaks, Wandering Wizards, Cool effects, Elemental Bosses(can be any boss), and much more!
Arte Magicum is old unsupported mod, not all but most things from it can be found in my other projects: Zettai Magic, Wizardry Player Mana. And etc.
Arte Magicum is fully compatible with Zettai Magic and other addons
Check images for more!
Features:
- Progression system, that highly customizable:
a) Each knowledge level gives you more potency in this element(knowledge is per-elemental)
b) Restricts you from casting spell, you not succeeded yet
c) As far as you progress additional difficulty is gained, so, if you'll try to be Multi-elemental mage - this way would be harder!
d) Different things additionally happen, as you proceed overall, and in element
e) Blessing, you can get if succeed Master(High Mage) level (All blessings work differently a bit, depending on their element, all works! All of them have bad things, and good ones, and active and passive ability)
- Female Wizards!
- Young Female, and Male Wizards
- Wandering Wizards
- Magic Events such as:
a) Wizards Duel
b) Wizards Group Duel
c) Angry Wizards Group
- Tweaks:
a) Elemental Bosses now could appear, as all modded and not bosses(with 25% chance), they have different attacks depending on their element!
b) If Boss kills the player, when Boss has less then 50% of hp, it retrieves hp to 50%! So, do not even try Grave tactic >-<
c) Villagers now can become Wizards with 5% chance at spawn!
d) Villagers now can spawn with Iron Golem, as their defender, with 25% chance!
e) When you chop trees, you can get with 5% chance Nature Spirit, that will attack you! It drops Wood!
f) Magic Circles, with cool particle effects!
g) Elements renaming to make them more fit the elements
- Creatures in the world:
a) Spirits, that drop random Spectral Dust!
b) Natural spawn of Phoenixes
c) Wandering Wizards
d) Natural spawn of Ice Giants
About Progression System:
You have Knowledge in each Element, you can check it by Knowledge Orb
You can remove your progression to zero, as well as Difficulty, by using Magic Nullifying Elixir
To remove blessing, you need to use Blessing Nullifying Elixir
Progress in knowledge levels gives you Potency to your spells!
And, there is additional features, by progressing!
System Restricts you from using spells of tier you not succeed yet
You progress by casting spells successfully
The more you progress is harder to teach magic!(difficulty increases)
All this features may be disabled, or changed through config!
My Other Projects:
Be better to just put here a link to my Curseforge Profile: Here
Our Discord server:
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
As an Amazon Associate I earn from qualifying purchases.
Screenshots
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