[INDL] MOD-HACK DETECTED
Modby Locos11
The ultimate tool for server mod control. INDL scans players' mods on join, identifying threats through a smart 5-level classification system. Includes real-time alerts, a progressive strike system, and a full Admin Panel to keep your community safe.
Type
Mod
CurseForge Downloads
770
CurseForge ID
1462363
Last Updated
Jul 29, 2026
Description
[INDL] MOD-HACK DETECTED: Server-Side Mod Integrity Scanner
Protect your server from hack clients. [INDL] MOD-HACK DETECTED is a powerful, server-side anti-cheat mod that scans every player's installed mods and classifies them using a 5-Level Trust System. From known hack clients like Wurst or Meteor to unknown suspicious JARs β nothing gets past unnoticed.
π Why choose [INDL] MOD-HACK DETECTED?
Most anti-cheat solutions only detect known cheats. [INDL] MOD-HACK DETECTED goes further β it performs deep JAR analysis, scans for suspicious classes and packages, checks SHA-256 hashes against a blacklist database, and classifies every single mod a player has installed.
Even if a cheater renames their hack client, the hash stays the same. Even if the hash is unknown, the heuristic engine catches suspicious classes like KillAura, Nuker, or ESPModule.
π‘οΈ 5-Level Trust Classification System
Every mod installed by a player is classified into one of 5 trust levels, giving admins clear visibility into potential threats:
Level Name Description L1 π΅ Server Core Mod exists in the server's /mods folder. Auto-whitelisted. L2 π’ Verified Client Manually approved by an admin via SHA-256 hash. Trusted. L3 π‘ Unknown (Low Risk) Unknown mod with no suspicious indicators. Monitor. L4 π Unknown (High Risk) Unknown mod with suspicious classes, packages, or keywords detected. L5 π΄ Confirmed Threat Hash matches a known hack mod in the blacklist database.How Classification Works
Player Joins β Client sends mod list + hashes β ββ Hash in blacklist? β π΄ L5: Confirmed Threat ββ Hash = server mod? β π΅ L1: Server Core ββ Hash in whitelist? β π’ L2: Verified Client ββ Suspicious content? β π L4: Unknown High Risk ββ None of the above β π‘ L3: Unknown Low Riskπ Deep Detection Engine
SHA-256 Hash Matching
Each mod file has a unique SHA-256 fingerprint. Renaming a hack client won't help β the hash stays the same.
WurstClient-7.0.jar β Hash: "e46ced73..." TotallyLegitMod.jar β Hash: "e46ced73..." β DETECTED!Heuristic JAR Analysis
When a mod's hash isn't in any list, the engine scans inside the JAR file for:
- Suspicious classes: KillAura, Nuker, SpeedHack, Xray, ESPModule, AimBot, FreeCam, WallHack, TriggerBot, NoFallβ¦
- Suspicious packages: net.wurstclient, meteordevelopment.meteorclient, net.ccbluex.liquidbounce, org.rusherhackβ¦
- Blacklisted keywords: wurst, meteor-client, killaura, xray, aimbot, forgehax, wallhackβ¦
- Blacklisted authors: Known hack mod developers
CamelCase-Aware Matching
The class scanner uses intelligent token matching β ESP matches ChestESP or ESPModule but does NOT match Respawn or Response. This dramatically reduces false positives.
π₯οΈ Admin Panel (GUI)
Open the Admin Panel with /hkd gui for a real-time visual overview of all players and their mods.
Features:
- Player list with color-coded trust badges (L1-L5)
- Strike counter and ban status per player
- Per-mod inspector showing hash, filename, risk level, and reason
- One-click actions: Whitelist, Blacklist, Remove from WL/BL
- Scan, Kick, and Ban buttons directly from the panel
- Mutually exclusive lists β whitelisting auto-removes from blacklist and vice versa
- Instant UI refresh β changes reflect immediately without manual rescanning

β‘ Key Features
- β Automatic Scans β Runs on join and at configurable intervals
- β Real-Time Admin Alerts β OPs receive detailed notifications with mod names and reasons
- β Progressive Strike System β Fair warnings before kick/ban
- β SHA-256 Hash Blacklist β Instantly detect known hack mods
- β Deep JAR Analysis β Scan class files, packages, and metadata inside JARs
- β Auto-Whitelist Server Mods β Server-side mods are trusted automatically (Level 1)
- β Manual Hash Whitelist β Approve specific client mods by hash (Level 2)
- β Admin GUI Panel β Visual management with one-click approve/block actions
- β Zero Lag β Async scanning with configurable JAR size limits
- β Fully Configurable β Keywords, classes, packages, authors, and response actions
π‘οΈ Progressive Strike System
Instead of immediately kicking players, the mod can use a fair, progressive warning system:
Strike Action 1st β οΈ Warning + Admin notification 2nd π΄ Auto-kick (configurable) 3rd π« Auto-ban (configurable)Strikes reset automatically after a configurable time period (default: 1 week).
π οΈ Commands & Permissions
Command Alias Description /hackdetected help /hkd help Show help menu /hackdetected status /hkd status View mod status and configuration /hackdetected stats /hkd stats View global detection statistics /hackdetected list /hkd list List all scanned players with trust levels /hackdetected inspect <player> /hkd inspect Detailed mod list for a player /hackdetected scan <player> /hkd scan Force an immediate rescan on a player /hackdetected scanall /hkd scanall Force rescan on all online players /hackdetected whitelist list /hkd whitelist list View all whitelisted mod hashes /hackdetected whitelist add <hash> /hkd whitelist add Add a mod hash to the whitelist /hackdetected whitelist remove <hash> /hkd whitelist remove Remove a mod hash from the whitelist /hackdetected blacklist list /hkd blacklist list View all blacklisted hashes and names /hackdetected blacklist add <hash> /hkd blacklist add Add a mod hash to the blacklist /hackdetected blacklist remove <hash> /hkd blacklist remove Remove a mod hash from the blacklist /hackdetected kick <player> [reason] /hkd kick Kick a player with optional reason /hackdetected strikes <player> /hkd strikes View a player's current strike count /hackdetected strikes <player> clear /hkd strikes Reset a player's strikes /hackdetected reload /hkd reload Reload configuration and all lists /hackdetected gui /hkd gui Open the Admin PanelNote: All commands require OP Level 2 or higher.
βοΈ Configuration
File: config/hackdetected-common.toml
The mod is highly customizable. You control exactly what gets detected, what action is taken, and how aggressive the mod should be.
#=== Detection Settings === [detection] # Keywords in mod filenames/metadata that flag mods (case-insensitive) blacklistKeywords = ["wurst", "meteor-client", "killaura", "xray", "aimbot", "forgehax", ...] # Known hack mod authors blacklistAuthors = ["wurstimperium", "alexander01998", "meteordevelopment", ...] # Suspicious class names to search inside JARs (CamelCase-aware matching) suspiciousClasses = ["KillAura", "Nuker", "SpeedHack", "Xray", "ChestESP", "AimBot", ...] # Suspicious Java package prefixes suspiciousPackages = ["net.wurstclient", "meteordevelopment.meteorclient", ...] # Named whitelist for client mods (partial match, case-insensitive) whitelistMods = ["sodium", "optifine", "journeymap", "jei", "jade", ...] # Enable deep JAR analysis (scans class files inside JARs) scanJarContent = true # Check loaded JVM classes for injected code checkLoadedClasses = true # Max JAR size to scan in MB (0 = unlimited) maxJarSizeMB = 50 # Auto-whitelist all server mods (Level 1) autoWhitelistServerMods = true # Use SHA-256 hash database for instant L5 detection useHashDatabase = true # Re-check interval in minutes (0 = only on join) checkIntervalMinutes = 5 #=== Response Level Settings === [responseLevels] # Action for Level 4 (Unknown High Risk). Options: LOG, NOTIFY, KICK unknownHighRisk = "NOTIFY" # Action for Level 5 (Confirmed Threat). Options: LOG, NOTIFY, KICK confirmedThreat = "KICK" #=== Action Settings === [actions] notifyAdmins = true autoKick = true autoBan = false # WARNING: Use with caution! actionDelaySeconds = 5 kickMessage = "Unauthorized mod detected. Remove it and reconnect." banMessage = "Banned for using hack mods. Appeal on the server's Discord." #=== Strike System === [strikes] useStrikeSystem = true strikesBeforeKick = 2 strikesBeforeBan = 3 strikeResetHours = 168 # Reset after 1 week #=== Logging === [logging] logToFile = true # Logs saved to config/hackdetected/logs/ logToConsole = trueπ File Structure
The mod generates the following files in config/hackdetected/:
File Description whitelist.json Manually approved mod hashes (Level 2). Managed via /hkd whitelist or the Admin Panel. blacklist_hashes.txt Known hack mod SHA-256 hashes (Level 5). One hash=name per line. blacklist_names.txt Blacklisted mod name patterns. Matched case-insensitively. logs/ Detection logs with timestamps, player names, and mod details.Example blacklist_hashes.txt:
# Known hack mod hashes # Format: sha256hash=ModName.jar 7a875ad6f0f2ceda0bcabc54db01f02bc9e48c3ec2c843c22fce90fc6b59a0e8=MadXray-1.0.0-forge-1.20.1.jarExample whitelist.json:
{ "7980d4a0beed1dcd2c283cf65f3c93f6b0085833f3ac490014979c95f1dfaf67": "Bookshelf-Forge-1.20.1-20.2.15.jar" }β οΈ Important Notes
- Server + Client required: Players must have the mod installed client-side for scanning to work. The server collects mod data; the client reports it.
- False positives are rare thanks to CamelCase-aware class matching and configurable keyword lists. Any false positive can be whitelisted in one click from the Admin Panel.
- Renaming won't help cheaters β SHA-256 hashes are based on file content, not filenames.
- The Admin Panel provides full control β approve, block, scan, kick, and ban all from one screen.
- Lightweight & async β scanning runs off the main thread with configurable size limits.
Recommended Gear
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Screenshots
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