Iris Veil Compat
Modby leon_mout
Bridges Veil shader rendering through Iris shaderpacks so that mods using Veil's shader infrastructure (such as Create: Aeronautics) render correctly when a shaderpack is active.
Type
Mod
CurseForge Downloads
12,032
CurseForge ID
1541252
Modrinth Downloads
83,935
Modrinth ID
owQyCHo4
Last Updated
Aug 29, 2026
Description
Iris Veil Compat
# Iris Veil Compat
Allow mods using the Veil rendering engine (such as **Create: Aeronautics**) to render correctly when using Iris shaderpacks.
# Principle
[Veil](https://github.com/FoundryMC/Veil) is an advanced rendering SDK for Minecraft mods — it provides a shader infrastructure that other mods can build on. The most prominent consumer is [Create: Aeronautics](https://github.com/Creators-of-Aeronautics/Simulated-Project), which uses Veil for its airplane wings, glass panels, contrails, and other visual effects.
The problem: when you enable a shaderpack via Iris, Veil-rendered visuals bypass the shaderpack's pipeline entirely, causing them to appear broken or missing.
This mod automatically merges Veil shader code into the shaderpack's gbuffer programs at runtime, so Veil-based visuals (like Aeronautics planes) integrate seamlessly with your shaderpack.
# Implementation details
This mod intercepts Veil's shader compilation via mixins, capturing and caching the processed shader source. At render time, it injects Veil shader logic into the shaderpack's gbuffer vertex/fragment programs using AST-level patching (powered by [glsl-transformer](https://github.com/IrisShaders/glsl-transformer)), and creates an Iris `ShaderInstance` to replace the original Veil shader.
The cache is automatically invalidated when you switch or reload shaderpacks — no restart needed.
# Compatibility
- **Iris** 1.8.1+ (required)
- **Sodium**
- **Veil** 4.0.0+
- Tested with **Create: Aeronautics** (Spring, Laser) and **Sable**
# Credit
This project uses [glsl-transformer](https://github.com/IrisShaders/glsl-transformer) for shader AST manipulation.
Compatibility
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