no particle
ModNoParticle blocks all particles by default, only shows whitelisted ones, supports /again hot-reload, /txt particle list export, and offers source-level interception plus Tinkers' Construct optimization.
Type
Mod
Modrinth Downloads
41
Modrinth ID
pW9RMC1x
Last Updated
Jun 1, 2026
Description
Default behavior: All particles are disabled upon entering the game – no flame, smoke, or any mod‑added particles will appear.
Whitelist system: Use the config file particleinterceptor.cfg to define allowed particle IDs (e.g., minecraft:flame, minecraft:explosion).
Hot‑reload command: Type /again to reload the whitelist instantly – no need to restart the game.
/txt command: Exports every encountered particle to config/particle_list.txt, making it easier to build your whitelist.
Tinkers' Construct optimization: Completely disable TConstruct’s particle generation via a config option (default: on, requires restart, and when enabled the whitelist is bypassed for TConstruct).
Server‑side benefits: Intercepts particle network packets and prevents particle objects from being created – saves bandwidth and reduces CPU load.
Dependency: Requires an external Mixin loader such as MixinBooter or FermiumBooter.
Performance boost: Drastically reduces unnecessary particle rendering, improving FPS – especially useful on low‑end machines or large modpacks.
Good news for players plagued by lag from TConstruct’s insane damage‑stacking particle spam!
Compatibility
Mod Loaders
Game Versions
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