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Origins JS

Mod

KubeJS integration for Origins.

Type

Mod

Modrinth Downloads

89

Modrinth ID

zDlbRi3N

Last Updated

Jun 1, 2026

Description

Origins JS

This is a KubeJS integration for Origins (NeoForge), allowing you to manage origins and powers via KubeJS.

Note: This is my first time to make a KubeJS addon, most code written by DeepSeek and reviewed by my self. So if you think some APIs are weird or not well-designed, please let me know.

Features

  • Origin & Power Management: Grant, revoke, and check origins/powers from JS scripts.
  • Custom Actions: Define EntityAction, BlockAction, ItemAction, BiEntityAction in JavaScript.
  • Custom Conditions: Define EntityCondition, BlockCondition, ItemCondition, BiEntityCondition, BiomeCondition, DamageCondition, FluidCondition in JavaScript.
  • Custom Powers: Create fully scripted Power types with JS callbacks (grant, revoke, tick, active, inactive).
  • Data-Driven: All custom types can be referenced in JSON datapacks using the origins_js: namespace.
  • Parameters Support: Pass custom parameters from JSON to your JS callbacks for dynamic behavior and high reusability.

Dependencies

Quick Start

1. Install all dependencies, then place your .js scripts in kubejs/server_scripts/.

2. Basic Usage

// Get the holder for a player or entity let holder = OriginsJS.getHolder(event.player); // Manage origins & powers holder.grantPower("origins:origin", "origins:fire_immunity"); holder.revokePower("origins:origin", "origins:climbing"); holder.setOrigin("origins:origin", "origins:human"); // Check state if (holder.hasPower("origins:fire_immunity")) { /* ... */ } if (holder.hasOrigin("origins:human")) { /* ... */ }

See examples for more examples including custom actions, conditions, and powers.

Documentation

  • API Reference — full type table, HolderWrapper API, and static shortcut methods
  • Examples — code examples for origins/powers, custom actions, conditions, and powers

Compatibility

Mod Loaders

Neoforge

Game Versions

1.21.1

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External Resources