Enchant Everything
Unknown (6945)by the_tizi0
Combine enchantments you normally can't and adds some features
Type
Unknown (6945)
CurseForge Downloads
244,134
CurseForge ID
1051171
Last Updated
Aug 15, 2026
Description
Features 1.16.5 - 1.20.4
1) while standing on an anvil
drop an item near you (max 4 blocks away) and an enchanted book REALLY close to it (literally one on top of the other), the item will be enchanted with the first enchantment in the book, the enchantment must be a vanilla enchantment and within vanilla levels, be aware, if the book has more than 1 enchantment, only the 1st will be applied and all the others will be lost.
This enchanting system bypasses any enchantment incompatibility, you can put together:
- infinity and mending
- sharpness and smite
- all protection types
- in general you can put any vanilla enchantment on any item you want (except enchanted books)
Do crossbow enchantments work on bow and vice-versa?
1.16.5 - 1.20.4 --> No
1.20.5+ --> Yes, except quick charge
If, for example, you have a sharpness 1 sword and you would like to enchant it with an higher level of sharpness, you can do it only in 1.20.5 and above, previous versions don't allow enchantment level overwrite

2) while standing on a grindstone
drop an item near you (max 4 blocks away):
1.16.5 - 1.20.6 --> all enchantments will be removed, curses too
1.21 and above --> all curses will be removed

3) while standing on a gold block
drop an item near you (max 4 blocks away), its repair cost will be reset

4) while standing on end stone
drop an elytra and a netherite ingot REALLY close to each other (and within 4 blocks of you), the netherite ingot will be destroyed and give the elytra the same armor protection as a netherite chestplate
Features 1.20.5 - 1.20.6
All the features 1.16.5 - 1.20.4 + the following:
1) enchantments no longer need to be within vanilla levels to be used in this datapack's enchanting system
2) newer enchantments' levels overwrite older enchantments' levels
if you have a sword with sharpness 2, using the datapack's enchanting system to enchant the sword with a different level of sharpness will overwrite the sharpness level, whether it's higher or lower
3) all enchantments are craftable
use JEI or the vanilla recipe book to see craftings, to unlock all recipes in the vanilla recipe book you can use /recipe give @s *
Features 1.21+
All the features 1.16.5 - 1.20.6 + the following:
1) sharpness comes back to its prime, adding 1.25 attack damage each level, as it was before 1.9
2) soul speed no longer takes away durability while walking on soul sand (because it makes no sense to me), I also removed the sound and the particles
3) thorns no longer takes away durability while damaging enemies
4) the unbreaking enchantment's formula has been changed to be more understandable by everyone. The formula is now the same for both armor and tools, the 1st level has a 60% chance of not consuming durability, each additional level adds an additional 10%, which means that level 5 is enough to make anything unbreakable.
5) lunge no longer uses durability and hunger when used, in addition, it can be used vertically, while falling and underwater.
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