Archaeology Ruins
Modby mooredesign13
More Ruins! Procedurally generated with suspicious sand and suspicious gravel. This mod adds dozens of new structures into your world generation . Each one is designed to fit seamlessly into a vanilla game. No added blocks or mobs.
Type
Mod
CurseForge Downloads
8,073
CurseForge ID
1162019
Modrinth Downloads
3,857
Modrinth ID
4tmjt1KA
Last Updated
Sep 18, 2026
Description
Over 5000 different unique structure combinations possible in this mod with procedurally generated ruins!
NOW AVAILABLE: Neo forge 1.21.1
This mod adds new structures into your world which include suspicious sand and suspicious gravel.
None of the Vanilla structures are altered.
However, some of the new structures are "ruined" versions of vanilla structures.
In addtion, these ruins will contain new secret rooms and passage ways for the keen explorer to find and explore.
There are also all new ruins to discover and excavate. Most of them will contain suspicious sand or suspicious gravel, but some simply add to the history of the landscape.
Many of the structures are procedurally generated (like villages or strongholds) and so each one you encounter will be unique.
I took great care in keeping in the spirit of the game and in the archaeology update in general while adding in new areas to explore and more to do.
This mod does not add any new items, blocks, textures or mobs to the game. Only new structures.
Yes, you may use this in your modpack.
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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Screenshots
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