Modscraper Modscraper Minecraft
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Wireless Redstone

Mod

by Razzokk

Wireless Redstone adds blocks and items to use redstone remotely

Type

Mod

CurseForge Downloads

2,312,948

CurseForge ID

409660

Modrinth Downloads

357,584

Modrinth ID

2mBYHHZ5

Last Updated

Jun 12, 2026

Description

Wireless Redstone Wireless Redstone adds Redstone components to Minecraft, allowing Redstone components to be controlled remotely. The concept works like any transceiver functionality. Transmitter and receiver blocks behave in a lazy-loaded manner with respect to redstone updates in unloaded chunks. This means that unloaded chunks will not be actively loaded to make the redstone update, but as soon as the receiver is loaded, its redstone state will be updated to match that of its corresponding transmitter. **New**: - P2P Transmitters and Receivers, added with version 1.2.0 Currently wireless redstone is dimensional but this might change in the future. ## Content ### Redstone Transmitter & Receiver 46e35460aa33d87a2256ad2c40edde99d30d7c0d.png a31a8bf58ef3ffcabd751a33c70b6c69ecb76e9b.png The **Redstone Transmitter** transmits a signal to the Redstone Network when it is turned on by a Redstone signal and sets all receivers on the same frequency to high as well. If there is more than one transmitter transmitting on the same frequency, all receivers on that frequency will be high as long as at least one transmitter on that frequency is on. This block can be right-clicked to set the frequency. The **Redstone Receiver** will output a Redstone signal of 15 as long as there is at least one active transmitter on the same frequency. This block can be right-clicked to set the frequency. --- ### P2P Transmitter & Receiver 09f8cd51ff8742d53ceffceb7799be2e44bf828b.png 85d04e690f9a00b21736b6e0cf4b86928d07f8f2.png In addition to the classic frequency based transmitter and receiver pair, there are now P2P transmitters and receivers. Instead of "connecting" them via a frequency, they are **directly** connected with the help of the [Linker](#Linker), thus the name P2P (point to point). This means that there *cannot* be any frequency clashes with other players. But you can only connect one transmitter to one receiver and vice versa. These components have two block states: - `powered`: Indicating whether the block is being powered (transmitter) or powers something (receiver) - `linked`: Indicating if the block is linked with its counterpart. This property can be tested for by using a comparator. It will output redstone power of 15 if linked, and 0 otherwise. Once the link between a transmitter and receiver pair is established, the `linked` property changes accordingly and redstone changes on the transmitter are reflected by the connected receiver. In case one of the two blocks gets destroyed or relinked to another block, the link of its counterpart is terminated. There is however a unique catch to the `linked` property. Once a linked p2p block gets unloaded it will visually be unlinked from its counterpart. The redstone state stays the same and the actual link between them is still stored and re-established once they are both loaded again. In case the other block gets destroyed or re-linked in the meantime the block will unlink completely as soon as it tries to connect to the other block again (meaning both must be loaded). This behavior can for example be used detect if certain chunks are loaded or unloaded. I'd like to see what you can come up with using this feature. --- ### Remote Remote off/on The **Remote** is the item form of the Transmitter, while holding right-click the remote signal goes high. But it comes with the addition of being able to copy the frequency of a Transmitter or a Receiver by sneaking and right-clicking it. By sneaking and right-clicking the remote (not on a transmitter/receiver), you can set the frequency through the GUI. --- ### Frequency Tool Frequency Tool The **Frequency Tool** is a handy tool that makes it easy for you to take a frequency and set multiple transmitters and/or receivers to the same frequency. When holding it in your hand you can copy a frequency into the Frequency Tool by sneaking and right-clicking on a transmitter or receivers. To copy the now-stored frequency, simply right-click either a transmitter or receiver. By sneaking and right-clicking the frequency tool (not on a transmitter/receiver), you can set the frequency through the GUI. --- ### Frequency Sniffer Frequency Sniffer The **Frequency Sniffer** can be used as a tool to find active transmitters on a given frequency. As with other frequency tools too you can set the frequency either manually over the gui or copying it from a transmitter/receiver. When you right-click the sniffer tool all active transmitters on the set frequency within range are highlighted with a wireframe around the transmitter block. There is also a chat message that tells you where all the active transmitters are located at by showing the block position. If you are an admin/op, you can also click on the block position to teleport there. See example in the screenshot section. You can also change the highlight color in the configs! --- ### Linker Linker You use the **Linker** to link a **P2P Transmitter** and a **P2P Receiver** together. By sneaking and right-clicking on a block you select this block for linkage. The selected block is highlighted and can be seen through other blocks, the position of it can also be seen in the tooltip of the Linker item. The color of this highlight can be adjusted in the configs. To complete the link, simply right-click the blocks counterpart and you are done. --- ### Circuit Circuit The **Circuit** is for crafting purposes only. ## GUIs **Note**: If you press `Shift` in the Frequency GUI, all values to change the frequency will be multiplied by 100 (so you can add/subtract 100 and 1000) or you can just type in your desired frequency manually. You can also change the color of the frequency display on a receiver/transmitter in the Configs. The same goes for highlighting with the Frequency Sniffer! ## Version & Loader Compatibility In general Wireless Redstone *should* always be compatible between mod loaders. Meaning you can enter a world you began with **Forge** and later switch to **Fabric** and everything *should* still work with Wireless Redstone. The same is true for Minecraft versions. Newer versions of Minecraft and the mod *should* always be backwards compatible with older ones. That being said, always make a backup of your world before switching loaders or versions and [open an issue](https://github.com/Razzokk/wireless-redstone/issues) if something of Wireless Redstone isn't working anymore.

Compatibility

Mod Loaders

Fabric Forge Neoforge

Game Versions

1.12.2 1.15.2 1.16.5 1.17.1 1.18.2 1.19.2 1.19.3 1.19.4 1.20.1 1.20.4

Screenshots

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Included in Modpacks

External Resources