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Cobblemon Marks Quests

Mod

by Darcosse

A Cobblemon addon that lets you farm Marks by completing configurable objectives

Type

Mod

CurseForge Downloads

4,736

CurseForge ID

1469388

Last Updated

Aug 15, 2026

Description

⚔ Cobblemon Marks

A Cobblemon addon that lets you farm Marks by completing configurable objectives.

📖 Overview

Cobblemon Marks adds a mark farming system to Cobblemon. Each mark can be configured with conditions that the player must meet to unlock it. Locked marks are displayed in the Pokémon's mark tab as grayed-out icons with a tooltip showing the objectives and current progress — updated in real time.

✨ Features

  • 🏷️ Lock/unlock system — locked marks appear grayed out in the summary screen
  • 📊 Real-time progress — objectives sync from server to client instantly
  • 🎯 Fully configurable — define conditions for any mark via JSON
  • 🔒 Duplicate protection — if the same mark appears twice in the config, only the first entry is kept
  • 🌍 Multilingual — supported languages: en_us, fr_fr, de_de, es_es, pt_br, ja_jp, zh_cn
  • ⚙️ Multi-loader — supports both Fabric and NeoForge (via Architectury)

🧩 Condition Types

Main condition (condition)

The condition field defines the primary objective — it tracks progress and determines when the mark is awarded.

Type Description KILL Defeat a number of Pokémon (with optional type/species filters) FISHING_KILL Defeat Pokémon caught by fishing FORM_KILL Defeat Pokémon of a specific form (e.g. alolan, mega) STREAK Win battles in a row without fainting CATCH Catch Pokémon in battle DEATH Faint a number of times

Additional conditions (required / excluded)

These conditions filter when progress can be made. required conditions must all be met, excluded conditions must not be met.

Type Description WEATHER Specific weather (CLEAR, RAIN, THUNDER, SNOW) TIME In-game time range (in ticks, 0–24000) TIME_OF_BATTLE Win within a number of turns BIOME Specific biome or biome tag LEVEL Opponent level range SIZE Pokémon size (XXXS → XXXL) DIMENSION Specific dimension STATUS Status condition on your Pokémon FRIENDSHIP Minimum friendship level SHINY Target must be shiny (used with CATCH)

🗂️ Configuration

A default conditions.json is generated on first launch at:

config/cobblemonmarks/conditions.json

You can edit it freely. On next launch, the mod will load your custom configuration. If a markIdentifier appears more than once, only the first entry is kept.

You can see every Marks available here

You can also create your own marks by following this tuto

Example

[ { "markIdentifier": "cobblemon:mark_time_lunchtime", "conditions": { "condition": { "type": "KILL", "requiredKills": 100, "requiredTypes": [], "requiredSpecies": [], "nbtKey": "markfarm_lunchtime_kills" }, "required": [ { "type": "TIME", "minTime": 6000, "maxTime": 11833 } ], "excluded": [] } }, { "markIdentifier": "cobblemon:mark_rare", "conditions": { "condition": { "type": "CATCH", "requiredCount": 3, "nbtKey": "markfarm_rare_shiny_captures" }, "required": [ { "type": "SHINY" } ], "excluded": [] } }, { "markIdentifier": "cobblemon:mark_personality_pumped-up", "conditions": { "condition": { "type": "STREAK", "requiredStreak": 50, "nbtKey": "markfarm_pumpedup_streak" }, "required": [], "excluded": [] } } ]

🖥️ In-game UI

When hovering over a locked mark in the Pokémon summary screen:

  • 🔒 The mark name and title are displayed
  • 📊 Current progress is shown (e.g. Progress: 12/100)
  • 📋 All conditions are listed with their respective icons and colors

When hovering over an already obtained mark:

  • The mark title is displayed in italic with its own color
  • Conditions and progress are still shown for reference

🚀 Installation

  1. Install Cobblemon
  2. Download CobblemonMarks for your platform (Fabric or NeoForge)
  3. Drop the jar into your mods/ folder
  4. Launch the game — a default config will be generated on first run

Requirements

Dependency Version Minecraft 1.21.1 Cobblemon ≥ 1.7.1, < 1.8.0 Fabric API (Fabric only) Latest for 1.21.1

🌐 Supported Languages

Code Language en_us English fr_fr Français de_de Deutsch es_es Español pt_br Português (Brasil) ja_jp 日本語 zh_cn 中文(简体)

🛠️ For Developers

The mod is built with Architectury and targets both Fabric and NeoForge from a single common codebase.

common/ → shared logic (conditions, handler, mixin, config) fabric/ → Fabric entrypoints and network handler neoforge/ → NeoForge entrypoints and network handler

Progress synchronization uses a custom S2C packet (SyncMarkProgressPayload) that sends the Pokémon's full progress map to the client whenever a counter is incremented, ensuring the tooltip always reflects the latest state without needing to reopen the summary screen.

📄 License

MIT License — see LICENSE for details.

👤 Author

Made by Darcosse

Recommended Gear

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External Resources