Cobbleverse Daily Rewards
ModA fully functional, bilingual, and heavily optimized fork of the original Daily Rewards mod, tailored for modern Fabric servers.
Type
Mod
Modrinth Downloads
27
Modrinth ID
tY7GF14v
Last Updated
Jun 1, 2026
Description
Cobbleverse Daily Rewards
This release marks a complete evolution and total overhaul from version 1.0.0 of the original daily-rewards-fabric mod.
While this fork has been redesigned, translated, and optimized with the Cobbleverse ecosystem in mind, it is 100% standalone and can be used on any Fabric server or modpack.
📖 Click here to read the full CHANGELOG
✨ New Features & Improvements
- 🚀 100% Server-Side: The mod is now fully server-side. Players do not need to install the mod to see the GUIs or interact with the rewards system.
- 🌍 Native Localization Support (i18n): GUI texts are no longer hardcoded. Using the Server Translations API, the mod now automatically adapts to the player's client language (English and multiple Spanish variants supported) without requiring any client-side resource packs.
- 🕒 Dynamic Cooldown Timers: Daily rewards now feature a real-time "Available in: Xh Ym" timer in the tooltips. To keep the UI clean, this timer is only displayed for the next immediate reward in your streak.
- 🛠️ New Admin Commands: Added the /rewards-setplaytime <player> <seconds>, /rewards-setstreak <player> <days>, and /rewards-reset <player> commands. This allows administrators to manually adjust a player's tracked playtime and daily login streaks, making server management and user support much easier.
- ⚙️ Generic Configurations: The mod now generates much cleaner, universal default configuration files (daily.json and playtime.json) right out of the box, ready for a "Plug & Play" experience.
🐛 Critical Bug Fixes
Several severe bugs present in the original version have been patched:
- NPC Persistence: Fixed a critical issue where NPCs (Screen Entities) configured to open the rewards menu would lose their link and stop working after a server restart. Data is now forcefully saved to disk when adding or removing an entity.
- Broken Pagination: Fixed a mathematical logic error (Math.ceil) in AbstractRewardScreen that miscalculated the maximum number of pages, preventing players from accessing subsequent reward pages.
- Ghost Click Console Crashes: Added a safety check to prevent the java.lang.IndexOutOfBoundsException: Index -1 server console error, which occurred when a player clicked outside the GUI inventory bounds.
🛠️ Commands
Player Commands
- (Configurable via NPCs or custom items using the Mod's API)
Admin Commands (Permission Level 2)
- /rewards-reload-<type>-config - Reloads a specific config file without restarting the server.
- /rewards-reset <player> - Resets all playtime and daily streaks to zero for a specific player.
- /rewards-setstreak <player> <days> - Manually adjusts a player's daily streak.
- /rewards-setplaytime <player> <seconds> - Manually sets a player's tracked playtime.
- /rewards-screen-entity add <entity> - Registers an entity (like an NPC) to open the rewards GUI when clicked.
- /rewards-screen-entity remove <entity> - Unregisters a screen entity.
⚙️ Configuration Example & Flexibility
Curious about how customizable this is? The mod uses a clean, intuitive JSON structure that gives you total freedom over how rewards are distributed. You can mix and match two methods:
- Method 1 (Via Commands): Perfect for virtual economy (like Cobbledollars), permissions, or complex items with NBT/Lore. You run the command in the background and set "give_item": false so the GUI item only acts as a visual icon.
- Method 2 (Direct Physical Items): You can leave the commands array empty and simply set "give_item": true. The mod will directly give the player the exact physical item shown in the GUI.
Here is a quick sneak peek of how a daily reward is configured using both methods:
[ { "day": 1, "id": "day_1", "commands": [ "cobbledollars give %player% 5000" ], "items": [ { "item": "minecraft:paper", "name": "{\"text\":\"5,000 Cobbledollars (Command)\",\"color\":\"green\"}", "amount": 1, "give_item": false }, { "item": "cobblemon:rare_candy", "name": "{\"text\":\"Rare Candy (Direct Item)\",\"color\":\"aqua\"}", "amount": 3, "give_item": true } ] } ]📄 Want to see the full potential? Check out the complete default configurations on our GitHub:
📜 Credits
This project is an overhauled fork of the original Daily-Rewards-Fabric by SmugTheKiler, originally released to the Public Domain (CC0). Huge thanks to them for laying the foundation!
Compatibility
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