MineColonies Mages (IronSpells integration)
Modby Anpexx
Adds a new guard type called: "Mage" to MineColonies that casts any Iron's Spellbooks spells intelligently. Auto-progression, threat detection, and smooth Iron's Spellbooks spells combat movement.
Type
Mod
CurseForge Downloads
10,247
CurseForge ID
1506482
Last Updated
Aug 15, 2026
Description
MineColonies Mages Integration
Description
Transform your MineColonies guards into powerful spellcasters using Iron's Spellbooks.
This mod allows any citizen to become a mage by unlocking the "Mage Troops" research in the Combat tech tree. Once unlocked, you can assign a citizen to the Mage job in any military building, and they will automatically request spellbooks from Iron's Spellbooks to cast spells in combat.
Features
Intelligent Combat AI
- Dynamic spell selection: automatically heals when low on health, casts offensive spells against enemies, and supports wounded allies
- Smart threat detection: only casts spells when real hostiles are nearby (8-second combat memory)
- Adaptive cooldowns: prevents spell spam with a type-aware cooldown system
- Validated targeting: line-of-sight checks with a 32-block detection range
Progressive Spell Mastery
- Automatic book requests: mages request better spellbooks as they gain experience
- Five-tier progression system based on citizen levels
- No skill restrictions: full access to all Iron's Spellbooks spells
- Smart equipment system: automatically equips the best available spellbook
Smooth Combat Movement
- Orbiting behavior: maintains optimal combat distance (8–12 blocks) while circling enemies
- Strategic positioning: advances when far and retreats when too close
- Consistent targeting: always faces the enemy during combat movement
Requirements
- Minecraft 1.20.1 (Forge)
- MineColonies (latest compatible version)
- Iron's Spellbooks (latest compatible version)
Getting Started
-
Install the mod in the mods folder
-
Research "Mage Troops" in the colony Combat tech tree
-
Assign a citizen as a Mage in any military building (e.g., Guard Tower)
-
Provide a spellbook with at least one spell
-
Your mage is ready to defend the colony using magic
How It Works
Mages will:
- Detect enemies within a 32-block radius
- Heal themselves when below 50% health
- Use offensive spells against enemies
- Support allies with healing magic
- Automatically request better spellbooks
- Avoid spell spam through intelligent cooldowns
- Move strategically using advanced combat behavior inspired by Iron's Spellbooks
Recommended Gear
AffiliateHardware and extras that pair well with this mod.
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Screenshots
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