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Origins: Classes (Forge)

Mod

by DragonsPlus

An unofficial Forge port for Origins: Classes

Type

Mod

CurseForge Downloads

7,823,229

CurseForge ID

610127

Modrinth Downloads

223,723

Modrinth ID

HTjxjxqK

Last Updated

Sep 5, 2026

Description

### General Information * This is an unofficial Forge port for [Origins: Classes](https://modrinth.com/mod/origins-classes). * This mod work as a add-on for [Origins (Forge)](https://www.curseforge.com/minecraft/mc-mods/origins-forge). * This mod is never porting to lower versions as [Origins (Forge)](https://www.curseforge.com/minecraft/mc-mods/origins-forge) is not stable enough and no longer maintained on those version. In addition to choosing an origin, you now also choose a class. Classes provide smaller benefits than origins, but they come without drawbacks. ### List of classes * Archer: your projectiles are more accurate; you are slowed less when using a bow * Beastmaster: animals you tame gain permanent extra hearts and damage; when you drink a potion the effects also apply to nearby tamed animals * Blacksmith: tools and armor crafted by you provide small benefits; you can repair tools and armor more efficiently, both in an anvil and via crafting * Cleric: you can refine the potions to make it's instant effects stronger and it's lasting effects longer; you are better at enchanting * Cook: food you craft provides more nourishment; you gain extra XP from cooking food in a smoker * Explorer: you start the game with 9 empty maps, a compass and a clock; you don't exhaust from sprinting * Farmer: bone meal is twice as effective when used by you; crops sometimes yield twice the loot when you harvest them * Lumberjack: crafting planks from logs gives you two extra planks; you cut down whole trees at once when you use an axe * Merchant: when you trade with villagers, their trades aren't used up; wandering traders give you special offersv * Miner: you break all stone blocks faster; you don't exhaust from mining blocks * Nitwit: you're not particularly good at anything :) * Rancher: when you breed animals, they sometimes have a chance to produce twins; animals killed by you have a chance of dropping twice as much loot * Rogue: your name is never visible through walls; you enter stealth (making less sounds and dealing double damage from behind) after sneaking for 10 seconds * Warrior: you deal +1 attack damage with every weapon; you are slowed less when using a shield ### Datapacks You can add your own classes with datapacks by creating an origin, and then adding it to the layer at data/origins-classes/origin_layers/class.json. But you may not use power types provided [Origins: Classes](https://modrinth.com/mod/origins-classes) as they're discarded/rewritten.

Compatibility

Mod Loaders

Forge Neoforge

Game Versions

1.18.2 1.19.2 1.20.1

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