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Overlord: Phobic [Horror] [Official Phobophobia Page] logo

Overlord: Phobic [Horror] [Official Phobophobia Page]

Mod

by upsidedowntree

A digital sentience that hates.

Type

Mod

CurseForge Downloads

60,988

CurseForge ID

1283974

Last Updated

Jul 17, 2026

Description

An Anonymous Japanese creator created an ever learning AI to create the perfect AI
for a horror entity. He had trained it to talk, transform, climb, fly and break blocks.

He came up with a name for the advanced entity, officially calling it "Phobic".

This advanced entity could climb, swim and crawl on ceilings, but most importantly
the ability to adapt and transform into different sizes and forms.

But what the creator didn't know is that the ever growing
and learning AI had made Phobic sentient.

The "phobic-ai.jar" file was somehow discovered only
20 megabytes while holding a sentient being inside.


 

What he does:

Stalking Variant:

description_db9084a5-dfda-4e43-8039-6ea2cd027db1.png

He spawns every 2-3 nights (configurable).
When he attempts to spawn, there are 2 things that could happen.
Either he successfully spawns and triggers a spawn sound, or trigger the-

"Spawn Fail Mechanic"

This event has a 50% chance (configurable) of happening when he attempts to spawn.
He will not spawn, but trigger something similar to the Cave Dwellers "cavenoise".
This event will shortly attempt to spawn him again, and will keep repeating until
he successfully spawns and triggers the spawn noise.

After spawning, he will stalk the player silently with no warning other than his glowing symbols.
But when he successfully stalks and gets close enough (configurable), he transforms into the-

Monster Variant:

description_c6377a0f-c67e-4dde-9971-f603e98da62a.png

After transforming, there are 2 things that could happen.
Either he gives chase and starts attacking, or trigger a jumpscare.
the jumpscare has a 30% chance (configurable) of happening,
despawning him before he can give chase
and will shortly attempt to spawn him again.

If he gives chase, he has many features such as :
Climb walls/pillars
Break pillar platforms
Swim through water and lava
Open doors
Escapes Boats
Breaks through walls

If you have survived his chase, there are 2 things that could happen.
Either he simply despawns with a noise or he could transform into the-

Mind Variant:

description_7b03c020-4bd4-4f94-af8c-687468a59071.png

This variant is a faster, more powerful variant of the previous monster variant.
If this variant catches you, you are instantly met with a jumpscare and killed in an instant.
While he's transforming, you'll have just enough time to try and do
whatever you can to escape.
As he transforms, he gets more unstable. This variant will stumble around often.
You can kill this variant, this mod has progression.
Find out yourself.

Hybrid Variant:

description_899fc74c-37a6-42b4-b8cd-8f90f9726a1f.png

This is a cave spawning variant, specifically wandering in deep caves.
He will fly slower than a player can run but has the edge as he will
break through blocks and tunnel through to you with a 1 second cooldown.
He has no spawn sound or warning, the only sound cue
is when you hear him tunneling to your position.
He instantly disappears in contact with the sky.

Cave Variant:

description_22075818-cafa-4635-9f28-50b3f7857b0b.png

This variant has two ways it can spawn.
1 : If the Stalking Variant spawns in a cave, it can transform into this variant.
2 : A normal spawn timer like hybrid phobic, with a very noticeable spawn sound.
This variant is the second strongest variant in the mod, extremely powerful and fast.
It's extremely large and creates wide tunnels in your caves.
If you hear his roar, you need to surface as fast as possible before he tunnels to you,
and he does it very fast.


Events:

Bloody Sign:

It spawns every 2-3.5 days (configurable).
It will appear at random spots on the surface, reading in japanese:
"I always watch".
The text is carved in blood, and the sign is slightly larger than a normal sign.

Bed Bloody Sign:

It has a 10% chance to appear beside you when sleeping.
It has the same appearance as its other variant.

Phobic's Warning:

This event occurs when phobic's spawntimer reaches less than 10000,
meaning he spawns next night.
Creepy, reversed, distorted and noised music plays while you
simultaneously have Blindness and Darkness.
This event lasts 38 seconds.


Configuration:

  [Spawning] #the minimum amount of ticks passive phobic takes to spawn spawn-min = 30000.0 #the maximum amount of ticks passive phobic takes to spawn spawn-max = 50000.0 #the chance for if passive phobic will successfully spawn or trigger the spawn fail mechanic (min:0 max:100) spawn-fail-chance = 40.0 #the maximum amount of ticks cave phobic takes to spawn cave-spawn-min = 50000.0 #the maximum amount of ticks cave phobic takes to spawn cave-spawn-max = 90000.0 #the minimum amount of ticks hybrid phobic takes to spawn hybrid-spawn-min = 30000.0 #the maximum amount of ticks hybrid phobic takes to spawn hybrid-spawn-max = 70000.0   [Phobic] #the amount of blocks of how near passive phobic has to be to transform into monster form (radius / 2) aggro-distance = 16.0 #the toggle for whether or not if passive phobic can climb passive-climbing = true #the amount of ticks passive phobic takes to despawn passive-despawn-timer = 2400.0   ["Monster Phobic"] #the amount of ticks monster phobic takes to despawn monster-despawn-timer = 1000.0 #the chance for if monster phobic will chase or trigger a jumpscare after transforming (min:0 max:100) jumpscare-chance = 30.0 #the toggle for his anti-stuck exploding ability monster-explode-ability = true #4 = tnt exploding power monster-explode-power = 4.0   [Misc] #... what it says. promote-phobophobia-discord = true   ["Hybrid Phobic"] #the amount of ticks hybrid phobic takes to despawn hybrid-despawn-timer = 2400.0 #the toggle for whether or not if he despawns when he reaches the surface/sky is visible surface-despawn = true #the amount of ticks hybrid phobic takes to break 1 wall (1x3) block-break-cooldown = 20.0   [Events] #the minimum amount of ticks the warning sign takes to spawn bloody-sign-spawn-min = 40000.0 #the chance for which the warning sign spawns next to your bed when you sleep bloody-sign-chance = 10.0 #the maximum amount of ticks the warning sign takes to spawn bloody-sign-spawn-max = 70000.0 #the minimum amount of ticks phobic takes to send a random chat message phobic-chat-min = 10000.0 #the maximum amount of ticks phobic takes to send a random chat message phobic-chat-max = 30000.0 #the minimum amount of ticks a suffering animal takes to spawn suffering-animals-spawn-min = 10000.0 #the maximum amount of ticks a suffering animal takes to spawn suffering-animals-spawn-max = 30000.0   ["Mind Phobic"] #the amount of ticks monster phobic takes to attempt to transform into mind phobic (has to be lower than monster-despawn-timer) mind-timer = 950.0 #the chance of which monster phobic successfully transforms into mind phobic after the mind timer (min:0 max:100) mind-chance = 50.0 #the amount of ticks mind phobic takes to despawn mind-despawn-timer = 600.0 mind-explode-ability = true mind-explode-power = 6.0   ["Hallucination Phobic"] #the amount of ticks hallucination phobic takes to despawn hallucination-despawn-timer = 2400.0 #the minimum amount of ticks hallucination phobic takes to spawn hallucination-spawn-min = 10000.0 #the maximum amount of ticks hallucination phobic takes to spawn hallucination-spawn-max = 40000.0 #the amount of ticks decreased from passive phobic's timer when wanderer hallucination phobic catches the player wanderer-timer-decrease = 3000.0   ["Cave Phobic"] #the depth in blocks the player needs to dig down until cave phobic is able to spawn depth-requirement = 75.0 tunnel-cooldown = 30.0 #i fucking hate writing these comments please cave-wander-despawn-timer = 12000.0 #its despawn timer please read please cave-aggro-despawntimer = 1000.0 #IT SPAWNS ON LAND spawn-on-land = false #enables his tunneling ability tunneling = true #enables his slamming ability similar to mind phobic exploding slam = true #slam ability's explosion power slam-explosion-power = 8.0   pardon the profanity i was in a bad mood working on it 😔  

 

Phobophobia: (Written by "VantablackDEV")

 

Phobophobia is where the character "Phobic" originates from.

Phobophobia is a horror modpack made by VantablackDEV, upsidedowntree LunarOrthodox
It's been in the works since the release of the original Cave Dweller made by Gargin (1 year+).

Overlord: Phobic is a mod meant to be played with the Phobophobia modpack.
Matter of fact, this mod was meant to only be for Phobophobia.

Phobophobia has custom mods and custom model changes that you can't find anywhere else.
Because of the custom mods, Phobophobia can't be uploaded to CurseForge.
The only way to download it is from the Phobophobia Discord server.

https://discord.gg/Teqv6ac67t


Credits:

upsidedowntree - main creator, main programmer
VantablackDEV - main director/idea-man, steers the mod
ClouddyVR - run and walk animation tweaks
XAArough - creator of the phobic skin
LunarOrthodox, model polisher, creator of the "Nightmare Phobic" resource pack

Screenshots

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