Description
Current Features
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🔥 Pokémon-Powered Blaze Burners
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- Capture fire-type Pokémon such as Slugma and Magcargo using an empty Blaze Burner
- Place them into the world as a functional Create Blaze Burner
- Burners behave like standard Create burners while being powered by the captured Pokémon
- Pokémon data is preserved between placement, pickup, and breaking
- Fully supported on Create contraptions and trains
⚙️ Data-Driven Species Support
Supported Pokémon are fully configurable via datapacks.
- Add or remove supported Pokémon without modifying the mod
- Extend compatibility to other Pokémon or custom Cobblemon content
- Built to support future expansion into other machine types
Default file:
data/createcobblemonintegrations/burner_species/default.json
Example:
```
{
"replace": false,
"values": [
"cobblemon:slugma",
"cobblemon:magcargo"
]
}
```
⚙️ Create-Based Poké Ball Crafting
-
- Full Poké Ball crafting system built around Create automation
- Multi-step production pipeline:
- Pressing → materials into sheets
- Cutting → sheets into bottom blanks
- Pressing → blanks into finished components
- Supports multiple tiers of Poké Balls with proper progression
- Heat-based processing for higher tiers (heated / superheated)
- Scaled outputs reward automation:
- Apricorn processing yields increased sheet output
- Sheets produce multiple components per operation
- Designed for full integration with belts, deployers, and assembly lines
🧪 Medicinal Fluid System
-
- Introduces a fluid-based production system for Cobblemon medicine
- Medicinal Brew acts as the base fluid for all recipes
- Fluid-based crafting for:
- Potions (Potion → Super → Hyper → Max)
- Status cures (Antidote, Burn Heal, Ice Heal, Awakening, Paralyze Heal, Full Heal)
- Full Restore
- PP items (Ether, Max Ether, Elixir, Max Elixir)
- Processed using Create mixing and fluid systems
- Fully compatible with pipes, tanks, and automated bottling setups
⚙️ Expanded Create Integration
-
- Added Create-based processing recipes for Cobblemon medicine and related items
- Designed to shift progression from static crafting → automated production chains
- Encourages scalable factory builds for healing and utility items
_______________________________________________________________________________________
**Design Philosophy**
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This mod focuses on integration over replacement.
Instead of adding entirely new systems, it expands Create’s mechanics using Cobblemon in a way that:
- Feels immersive and logical
- Encourages creative automation setups
- Rewards factory-style scaling and efficiency
- Avoids invalidating existing Create progression
Planned Features
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The current systems are just the foundation. Future updates aim to expand Pokémon interaction across additional Create systems:
🌊 Fluid Systems (Pumps & Generators)
Water-type Pokémon acting as passive or powered fluid sources
Continuous or rate-based fluid generation tied to species and strength
❄️ Cooling & Freezing Systems
Ice-type Pokémon functioning as cooling blocks for fans
Variable cooling strength affecting processing speed
⚡ Power & Kinetic Concepts
Pokémon-based alternatives to traditional Create power sources
Potential scaling based on Pokémon traits or conditions
🧬 Expanded Machine Roles
Assign Pokémon to different machine roles based on type or traits
Long-term goal of a flexible “Pokémon workforce” system
Notes
-
Server-friendly and designed with multiplayer in mind
Pokémon ownership and interaction rules will expand over time
Current focus is stability, performance, and system expansion