ItemPhysic Legacy Unofficial
Modby Kotmatross
A minecraft forge mod that adds some physic to thrown items.
Type
Mod
CurseForge Downloads
8,070
CurseForge ID
1113039
Last Updated
Jul 17, 2026
Description
ItemPhysic 1.7.10 Kotmatross fork
A minecraft forge mod that adds some physic to thrown items.
Original project
Dependencies:
- [1.2.8+]
- [1.2.7-]
Changes from the original version:
HRudyPlayZ:
Added some settings related to the burning items list. You can choose which items will or will not burn in fire/lava etc.
- You can also invert this setting.
Added some settings related to floating items list. You can choose which items will or will not float in liquids.
- You can also invert this setting.
Made the config look better, with descriptions for each option.
Added a fancy color format in the mod list.
My (Kotmatross):
Fixed a bug where the item pickup panel wouldn't scale to fit the screen size
Rewritten the entire list system (burnList and floatList) from scratch (fixes a LOT of bugs)
Added OreDictionary support (you can add huge groups of items without adding each one separately)
Added item metadata support (for greater accuracy)
Added forge fluid system support (for floatList)
Added default support for some vanilla items, as well as Thaumcraft and etfuturum
Added patch for OreDictionary.WILDCARD_VALUE
Fully formatted README
Fixed floating items spinning very fast when they reach the surface
Fixed item despawn option not working
Backported items slowing down in the cobweb
Added a config option to disable "Power:" text above HUD && make "Power:" translatable
Fixed item textures not being hidden if the item has a 3D model
Fixed explosive/hydroactive hazards from hbm's ntm not working
Added config option responsible for the resistance of items to cactus
Added List of items that are explosion resistant
Added List of items that are undestroyable
Added List of items that are sulfuric acid-resistant (hbm's ntm)
Fixed items spinning on Thaumcraft pedestals
Fix items spinning on Mo' Creatures ants body
Backported show tooltip option
Backported igniting items
Backported item fall sounds
Documentation on lists:
parameters:
Parameter name Type Default Example modid String (abc) - minecraft / etfuturum / hbm / Thaumcraft itemname String (abc) - stick / beetroot / item.part_generic / blockCustomOre metadata Int (123) 0 0 / 4 / 1 / 5 ignoremeta Boolean (true/false) false true / false fluid String (abc) fluid.tile.water if vanilla (water/lava) - fluid.tile.water fluid.tile.lava, else (thermal foundation, etc) - fluid.redstone, etcburnList:
Minimum syntax:
- modid:itemname
- Example: minecraft:blaze_rod
Means that item "itemname" from "modid" will NOT burn in lava
Maximum syntax:
- 1)modid:itemname:metadata
- Example: minecraft:golden_apple:1 //enchanted
OR
- 2)modid:itemname:ignoremeta
- Example: etfuturum:netherite_sword:true
Means that item "itemname" from "modid" : 1)with metadata "metadata" 2)with any metadata will NOT burn in lava
With B:invertBurnList=true everything is exactly the opposite: the items specified in this list will be the only ones that WILL burn
(it follows that absolutely all other items not on this list will NOT burn)
floatList:
Minimum syntax:
- modid:itemname
- Example: minecraft:stick
Means that item "itemname" from "modid" will float in water
Maximum syntax:
- 1)modid:itemname:metadata:fluids[]...
- Example: etfuturum:tipped_arrow:8227:fluid.tile.lava
OR
- 2)modid:itemname:ignoremeta:fluids[]...
- Example: etfuturum:netherite_sword:true:fluid.tile.lava:fluid.redstone
Means that item "itemname" from "modid": 1)with metadata "metadata" 2)with any metadata WILL float in fluids "fluids[]"
With B:invertFloatList=true everything is exactly the opposite: the items specified in this list will be the only ones that will NOT float in the specified fluids.
(it follows that absolutely all other items not on this list WILL float in all fluids)
Note when specifying fluids: if it's vanilla water/lava, use fluid.tile.water or fluid.tile.lava. When specifying mod fluids, just use fluid.fluidname (without .tile)
ignitingItemsList:
Minimum syntax:
- modidItem:itemname:modidBlock:blockname:chance
- Example: minecraft:torch:minecraft:fire:10
Means item "itemname" from "modidItem" will ignite block underneath it with the block "blockname" from "modidBlock" with a chance of "chance"
May be difficult to understand, but it's much simpler:
modidItem:itemname - an item from some mod. Let's call it "A"
modidBlock:blockname - a block from some mod. Let's call it "B"
chance - a number, from 1 to 100
So, if an item “A” falls to the ground, then with this chance it can replace the block in which it is located with a block “B” (the replacement can only occur if the item “A” is in an air or grass block)
Maximum syntax:
- 1)modidItem:itemname:metadataItem:modidBlock:blockname:metadataBlock:chance
- Example: minecraft:red_flower:6:minecraft:stained_glass_pane:5:100
OR
- 2)modidItem:itemname:ignoremetaItem:modidBlock:blockname:ignoremetaItem:chance
- Example: minecraft:golden_sword:true:minecraft:stained_glass_pane:7:100
everything is the same, but now with indication of metadata/its absence (default metadata is 0)
With B:invertIgnitingItemsList=true everything is exactly the opposite: the items specified in this list will be the only ones that will NOT ignite blocks (all other items will ignite blocks with vanilla fire)
EXTRA syntax:
- oredict:modidBlock:blockname:chance
For explosionList / undestroyableList / sulfuricAcidList the syntax is exactly the same as for burnList
TODO:
Name of TODO feature
Priority
State
Fix floating items spinning eternally (very fast) when they reach the surface
High
✅
Fix item despawn option not working
High
✅
Fix explosive/hydroactive hazards from hbm's ntm not working
High
✅
Fix item textures not being hidden if the item has a 3D model
High
✅
Add List of items that are explosion resistant
High
✅
Add List of items that are undestroyable (good luck getting rid of them)
High
✅
Add config option responsible for the resistance of items to cactus
High
✅
Add List of items that are sulfuric acid-resistant (hbm's ntm)
High
✅
Add a config option to disable "Power:" text above HUD && make "Power:" translatable
Medium
✅
Fix items spinning on Thaumcraft pedestals
Medium
✅
Fix items spinning on Mo' Creatures ants body
Medium
✅
Backport igniting items
Low
✅
Backport item fall sounds
Low
✅
Backport show tooltip option
Low
✅
Screenshots
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