Rabbit Pathfinding Fixed (Unofficial Forge Port)
ModFixes rabbit pathfinding / MC-150224. An unofficial Forge ecosystem port from the Fabric version
Type
Mod
Modrinth Downloads
3,890
Modrinth ID
GEndvIfp
Last Updated
Jul 17, 2026
Description
Disclaimer
This is a fork of the Rabbit Pathfinding Fixed. I do not claim ownership of the original code, assets nor changing any of the code logic. All credit goes to the litetex. I just made a port for Forge ecosystem.
Rabbit Pathfinding Fixed
Fixes rabbit pathfinding efficiently.
As of 1.21.1 there are multiple problems with rabbit pathfinding:
Basic pathfinding
- The calculation of the jump height/velocity is incorrect and poorly implemented.This results in too small jumps for climbing over a block.
- Rabbits "stall" (no horizontal movement) during jumps - due to this they just jump upwards in the same place when trying to climb a block.This behavior is caused by RabbitMoveControl which only sets the (horizontal) speed correctly during movement but not while jumping.
- Rabbits are stuck / try to wander around forever.
- The root cause is that EntityNavigation sets its timeouts based on movement speed.If the movement speed is 0 (this is the case when a rabbit/mob is "stuck"), the timeout is also 0... and if the timeout is 0 it's ignored and therefore it's executed forever (or until interrupted by something external like another goal).
- Rabbits only have a single goal when idle: WanderAround(Far). Most other entities also use LookAroundGoal. Thus the above mentioned infinite navigation is never stopped in favor of executing another goal like in most other mobs.
- RabbitMoveControl#tick constantly updates the rabbits speed (RabbitEntity#setSpeed). While doing this it also indirectly executes moveControl#moveTo thus the rabbit always tries to reach it's last target even when it shouldn't do that.
As of 1.21.4/24w46a MC-150224 was fixed, correcting the jump height (1) and fixing the stall (2). However all other parts - including optimizations and sanity checks in above mentioned fixes - are still missing.
Eating carrot crops
- Rabbits can't reach the crops and always stop one block short of them.This is due to selecting the incorrect distance from the crop block (it's 1 but should be 0).
- Rabbits eat the crop instantly even while still jumping and being in the air.
- The goal/behavior is immediately aborted (after a few ticks - when a target crop block was selected) due to incorrect implementation of shouldContinue and isTargetPos methods.
Detailed video comparisons are also available.
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